There was an excellent article today on PC gamer called "How to build a perfect RTS" 15,219 people put there input and it looks like people do want a slower, oldschool single player focused RTS game. So this should convey you, people are craving for a traditional RTS like AOE or earliers C&C games.
Some of the great points from articles are:
The units are..
Who is doing all this War Conquering in the Command Age? Apparently it's historically accurate warriors and mechs why not! Now there are two ways this can go. We can assume that the units are as realistic as they can possibly be given the constraints of the post-apocalyptic scenario we have woven here, in which case it is just a bunch of grubby humans with lead pipes riding in battle walkers bashed together out of old bits of Toyota. They could even fight in the ruins of a Costco warehouse. It's our game, nobody can stop us.
Or we could, and I would argue should, get literal with this and say that actual ancient Greek and Roman warriors have fallen through time and must use their ingenuity to wage war in a post apocalyptic scenario they can't understand. The mechs they build have evolved from forms of warfare they know. The Romans tortoise formation becomes a boxy vehicle made from bins they've found, and the Greeks cobble together Trojan horses out of barbed wire and old fencing. Then they war conquer each other in the ruins of a Costco warehouse.
The resources are...
The winners by a close margin here are mineral lines and materials mined from the husks of your enemies. Heaven forbid we would try to do war without the proper minerals, so it's good those tasty glittering seams will be in our game. I have a feeling most of the resources you'll earn will be lifted from the corpses of your enemies however. That's the kind of place the Command Age is. If you manage to bring down one of those horrifying metal Trojan Horse mega-units it would be remiss not to strip it for scrap so you can spam Testudo tanks and win the day.
The graphics should be...
Look, we're not **** around here. If ancient Greeks and Romans are going to fight in the smouldering remains of our civilisation I want to see every **** bead of sweat. I don't want abstract pixel art renderings of Roman centurions wielding tire irons, it's gotta feel realistic.
In a fairly distant second place you also chose awesome but somehow mournful like the final song of a dying star. It's not that close to the first choice, but I'm happy for glimmers of sorrow to come through occasionally, in after battle sequences in which your warriors strip the battlefield for scrap. There is also an uncomfortably long cutscene in which a crying Roman commander fashions a new cape from a ragged bit of tent he finds in the ruin of a Costco warehouse. It's unskippable and happens after every battle.
CA:WC has singleplayer, base building, and epic scale
Command Age: War Conquer will have a kick-**** singleplayer campaign and strong comp stomp player vs. AI skirmish options. There will be multiplayer too, but the rule of cool comes before perfect unit balance.
The survey also asked whether respondents would prefer a series of missions connected by cutscenes or a territory map that lets you choose from multiple mission options. The latter won by a landslide, taking 65 percent of the vote. Only five percent said they would be happy for the game to be a dedicated multiplayer RTS.
Command Age: War Conquer will absolutely have base building. Of 15,048 responses a massive 92.4 percent voted for the game to include bases.
With 55.9 percent of the vote this game will let you build as many units as I can build until my PC melts. In second place 19.1 percent of you wanted a unit cap of 100, however. Some playtesting required there. Also we might be liable for melting people's PCs, so we might want to factor that in.
But how long should a battle last? The winner, just, with 22.5 percent of the vote, wanted a typical battle to last 30 minutes. In second place, with 21.5 percent of the vote, a battle would last as long as the conflict being simulated would realistically last, possibly forever. It's so close I propose a hardcore mode that you can play if you want to really live that post apocalyptic ancient Greeks vs. ancient Roman grudge match.
For fun, the survey asked you which existing RTS series comes closest to perfection. Command & Conquer reigns supreme.