So! AOE 1 DE is out. Huzzah! Now we can all start getting super hyped about the one we're -really- waiting for. A return to the glorious Age of Kings!
AOE 2 DE is going to have a few advantages over part 1 right out the gate. I think we can all agree that it (AOE 2) stands the test of time as an RTS far better than AOE 1, and we know that certain game play tricks do still hold peoples attention (as seen by the fact that AOE2 HD is still played quite widely). However, there are a few things from AOE 1 DE that it could stand to inherit, as well as a few other bits. My thoughts:
From AOE 1 DE:
Things that AOE 1 DE did NOT have that would be neat to see:
Before anyone says it; yes, I know there is a mechanical reason for how things are. It is more clearly readable. However, again, Rise of Nations and Empire Earth 2 already showed this is possible without messing up the readability too much.
Gatherer-per-resource counter. Like in AOE 3, show how many villagers are on each resource.
The ability to name Castles or Town Centers. This is something I actually miss from, again, Rise of Nations and Empire Earth 2. I felt like the ability to designate the names of regions/ towns/ zones helped keep track of things and emphasized the feel of expansion. I'm not asking for a button to hop between things necessarily, just the ability to give it a name.
Better network coding. Okay, this is a VERY general statement that is likely not at all helpful, but the biggest problem with AOE 2 HD right now is that game stability (even on LAN) is awkward at best, treacherous at worst.
What are your thoughts? What sort of things do you hope to find in AOE 2 DE?