1 Pantheon +1 Major God for 2026 doesnt make sense

Sorry I’m just not that emotional about games and maybe I also just had different expectations. I was happy every time they announced a new DLC for AoE3DE because I didn’t expect them to do that. I didn’t feel like I was entitled for constant patches and new content.

Almost no other remastered/remade games get additional post launch DLC and content patches. It’s basically always just one and done. Well generally most games are just abandoned whenever the successor comes out even super big games.

Anyway, I’m not justifying their actions, I’m explaining them according to what information we have. My posts shouldn’t be seen as a defence of them. I personally don’t know who did make the final decision to cancel the DLC and therefor I won’t blindly hate anyone for it.

You just keep on lying.

What happened to Age of Empires II DE, then?

Is the most supported game of the franchise and always will be. They keep on releasing content, updates, patches and hotfixes for the game. They keep on funding Tournaments for it.

What is happening with Dawn of War DE?

Relic keeps on supporting the game with patches and hotfixes even more out of the planned scope

Can you read? I said “almost no” not “absolutely no”. Of course I know AoE2DE, I am playing it, the same with AoMR obviously.

Ok didn’t know about this yet. I looked at it but it doesn’t look like they added any additional new content other then community maps, plus the game just released this year.

AoE3DE had multiple years of support with new content.

I clearly said “content patches” not just bug fixes, balancing or performance improvements.

I stay with what I said. Almost no other remastered/remade games get additional post launch DLC and content patches.

In the case of DOW, Relic promised full compatibility with mods and every patch they release just breaks something new. That’s why they keep updating the game. Moders are really frustrated.

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Nyx should be a no brainer. She was even more requested than Demeter and she also has some references/appearances in books, games or movies. Would be dope as hell with her ‘dark’ theme and such.

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In general, activity and “retention” - “sticky” players who keep playing - are valuable, because loyal customers are likely to keep buying your new products, as long as the products can satisfy their needs.

While there are nuances to it (notably, the challenge of delivering products that satisfy users), this is such obvious truism that I don’t think you’d object to it. In fact, I can see you saying the same thing in a different circumstance, when it’s your turn to stress the importance of user loyalty.

Now in particular:

WE is a MS subsidiary, meaning the money they make isn’t their own. Their funding is not drawn from their own profit, but allocated by their boss depending on company strategy and their performance. And corporate Key Performance Indicators account for factors other than direct profit.

We don’t know how exactly Microsoft measures World’s Edge’s (or any of its subsidiaries’) success, but we do have a clue.

In the Bloomberg report revealing that MS has been demanding an extreme 30% profit margin (seldom achievable in the industry) from its game departments since “fall 2023”, there’s this part:

Xbox offers its developers a credit, which it calls “member-weighted value” and is calculated based on several factors, such as the number of hours that Game Pass players collectively spend on a particular title. The opaque formula seems to favor games in which players can spend the most amount of hours, such as online multiplayer titles, according to people familiar with the calculations.

In other words, total hours played by users is a metric that MS tracks and values highly.

People keep playing the game matters to WE, that’s why they have been developing all these different replayable roguelite modes - to harvest longer gameplay hours from casual users who don’t play competitive multiplayer.

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Another way to look at this is that its more single player and pve content. Which caters to the vast mayority of the AoM playerbase. For most people the game is campaign and maybe some skirmishes or alterante modes. Its a tiny portion that focuses on pvp. Even more so less in pvp without AI or autoqueue or blessings (ranked).

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