CHEROKEES:
Monk and Cavalry civ:
town center doesn’t cost stone but It costs 325 wood (or 300 wood) they also can repaired with only wood.
eco bonus: start with +75 wood, fisher and hunter villagers %5 faster, fishing ships +5 hp and creation speed +%5 faster.
military bonus:monks have +%5 speed, cav archers have +5 hp, lancers have +1 attack , herbal medicine costs 150 gold (or 100 gold)
unique units: shaman(mounted monk), canoe(warships), Apache(cav. archer, weak vs skirmishers, good vs siege weapons like kipchak)
unique techs: mustang(mounted units have +%10 faster), totem(shaman and monks have +10 hp and +3/+3 armor)
unique buildings: no stone buildings: no stone wall- no castle- no tower. Add new buildings: wooden fortress instead of castle(name is Yurt)(cost: 2500 wood or 2000 wood, 3000 hp +6/+6 armor Yurts can create apache and treb) wooden tower(cost: 200 wood 800 hp +6/+6 armor) town center doesn’t cost stone but It costs 325 wood (or 300 wood) they also can repaired with only wood.
unique tricks:(I’m not sure It can be possible with game mod): they can access gunpowder techs after imperial age with converted enemy’s university so Yurts can create petards, docks can make demoships but still no canon galleys
converted stables can be created mounted hand canonner named’’ cheyenne warrior’’ (like aztecs’ Xolotl Warrior) at imperial age (requires converted enemy’s university and research chemistry at imperial age)
converted archery ranges can be created hand canonner at imperial age(requires converted enemy’s university and research chemistry at imperial age)
tech tree military: no gunpowder techs(chemistry, petard(access after imperial age), demoship(access after imperial age), canon, hand canonner, canon galley, no galley- no fireships only canoe
stable-barrack:+ camels-knight line(-), scout lines(+) without winged hussar, elite lancers(+) husbandry(+), bloodlines(+), champion tech(-), supplies(+),arson(+)squires(+)
archery-siege workshop:arbalest(-), thumb ring(+), parthian tech(+), siege ram(-),onager(-),heavy scorpion(-),bombard canon(-)
monastery:atonement(-), heresy(-), faith(-)
dock:gillnets(+), careening(+), dry dock(+)
blacksmith:plate barding(-) plate mail(-) rest is (+)
eco: crop rotation(-),all stone eco ups(-) rest(+)
team bonus: ally market and town centers can be visible at dark age(they used ‘‘fog’’ as communicaton
INUITS: or ESKIMOS:
Lonely hermit should be eskimos
town center doesn’t cost stone but It costs 325 wood (or 300 wood) they also can repaired with only wood.
naval and infantry civ:
eco bonus: start with +50 food(or +25 food or no bonus), start with a reindeer(new clickable deer, 150 food), fishers-hunters %10 faster, trade cogs +10% move speed
military bonus: infantries +1 attack(start in feudal age)
unique units: alaskan husky (costs: 70 wood 55 gold, 100 hp,5 attack, 4 range)(a man used dog sledding with 2-4 dogs) cav archer-cavalry can be use sword and arrows like ratha), hunting wolfs can be created at barracks after feudal age costs:100 food
unique techs: yupik(alaskan huskies can move +%10 faster), orca(canoes gets +15 hp and +1/+2 armor)
unique buildings: no stone buildings: no stone wall- no castle- no tower. Add new buildings: ice or wooden fortress instead of castle(name is Iglo)(cost: 2500 wood or 2000 wood, 3000 hp +6/+6 armor Iglos can create alaskan huskies and trebs) wooden tower(cost: 200 wood 800 hp +6/+6 armor) town center doesn’t cost stone but It costs 325 wood (or 300 wood) they also can repaired with only wood.
tech tree military: no gunpowder techs(chemistry, petard(-), demoship(-), canon, hand canonner, canon galley), no galley- no fireships only canoe
stable-barrack: stable(-), supplies(+),arson(+)squires(+),champion(+),halb(+)
archery-siege workshop:arbalest(-), thumb ring(+), cav archers(-), siege ram(-),onager(-),heavy scorpion(-),bombard canon(-)
monastery: redemption(-), atonement(-), heresy(-), theocracy(-),faith(-), illumination(-),block printing(-),fervor(-)
dock:gillnets(+), careening(+), dry dock(+)
blacksmith:plate barding(-) plate mail(-) rest is (+)
eco:trade carts looks like alaskan husky-dog sleedding, crop rotation(-),all stone eco ups(-),gold shaft mining(-),two-man saw(-) rest(+)
team bonus: fishing ships works +%5 faster or Hunting Wolfs can create at ally’s barracks.