Real pop 2 unit
+
=
Even 2.5 pop i think.
Fake 2 pop No damage, no HP.
1.2 pop max.
Fake 2 pop Total garbage.
1.5 pop max.
Fake 2 pop No damage, no HP. Total garbage.
Pop 1 unit
Total garbage
Real pop 2 unit
+
=
Even 2.5 pop i think.
Fake 2 pop No damage, no HP.
1.2 pop max.
Fake 2 pop Total garbage.
1.5 pop max.
Fake 2 pop No damage, no HP. Total garbage.
Pop 1 unit
Total garbage
Grens have high suege and high RR.
Sentinel is fir buffs around building
Fire thrower has AoE so damage is very high
Hospitaller also Aoe.
They are all reasonable for 2 pop
I mean, Grens kinda suck. The problem is buffing them would probably create lots of issues (Hums)…
Sentinels are kinda pop inefficient late game. Probably need a buff. Lots of people have been talking about that for a while.
Fire Throwers are fine.
Hospitallers are arguably fine, but maybe need something small.
Grenadiers have 50% range resist, they are suppose to be used against enemy buildings and ranged infantry like musketeers and archers.
Also the game doesn’t operate with half population costs.
Pop efficiency is part of the (hidden) cost of units.
Not saying the stats of some units do not need adjustment though.
Outlaws should be on this list, no the regular ones, but once you send their Dance Hall / Atonement cards their pop cost should go down to their unit equivalent. You paying extr by spending a card slot, paying the resource equivalent and the momentum loss for it
my brother in garja in no world should outlaws, which are avg 1.5-2x the stats of the units they replace, often with incredible abilities, be given the 1 pop or eq of the units they come from as long as they are stated higher. Anyone remember the absolute cancer of Desert Archers, Cowboys?
Not every unit needs to be op
I mean general outlaws, not special ones with abilities. Besides, those 2 units you mentioned have already been revised and balanced accordingly. And remember that outlaws cost gold as well…
even renegados which are horrible animation would be insane for 1 pop
Easy to counter rocket dmg. Just come closer.
Well, he’s not worth 2 population
For a unit that is effective in so few situations, these stats are too low. Under towers and walls, he should be stronger than the soldado.
Grenadiers only beat cassadors, strelets and archers. This is all. Their only use now is rat attack on factories.
Absolutely agree. But then you will have to loosen them a little. Bandidos are too strong if they are made to 1 population.
Yes animation 2005
Even worse than Spanish with holy power.
Almost.
Fake 2 pop. He needs either distance or HP.
Total garbage.
1.8 pop. Where HP and dmg.
Almost.
0.8 Pop. No range, no HP.
0.9 Pop. No range.
Lord Jesus 4!!! I know the developers hate Malta, but this is too much. This garbage isn’t even worth 2 populations. He won’t cost 4 even if he is given 99% armor, because a musketeer doesn’t need more than 30% for his role.
This unit cannot cost more than an oprichnik. It’s definitely not 4 pop.
Regarding the grenadiers. They are not effective against musketeers because muskets have a lot of HP, they are not effective against skirmishers because skirmishers have 6 more range, most of them have about 300 HP, they outplay them in number and, accordingly, DPS. They are not effective against melee infantry because they have no armor. They are not effective against cavalry or siege weapons because of multiplier. So it turns out that grenadiers can only fight against crossbowmen, strelets and cassadors. From the entire game. The most stupid design unit.
I don’t know why some people justify Sentinels as 2 pop-in late-game/treaty, they are total garbage. Along with the Italian Musketeer, they are the worst Musketeer unit in the game by far.
Because he is not equal to a soldado.
Hospital and fire throwers you’re right but sentinel for sure is not worth two pop.
IDK in what world you think they dont beat musketeers, but i assure you they do.
But under it’s own building the stats are crazy. And btw they can build their own buidling. So that’s the balance consideration. If it is one pop and can build towers and have crazy buff next to it, it’s op. If they make it one pop then they have to remove the tower aura
That’s exactly opposite to the truth. Grens are heavy infantry and light infantry has 3x bonus vs them…they also outrange grens significantly. learn basic aoe3 counters before posting.
grens are just generalist splash damage at range, good vs buildings and a lot more mobile than artillery. They’re great at basically nothing, but splash helps eliminate overkill by wiping out low hp units, which saves your other units wasting damage. They improve efficiency of the army they accompany by doing so, but in and of themselves they are a support unit more than anything.
Bro, @dansil92, that unit description was just:
Seriously doubt that, try sending Dance Hall while your opponent sends 7 musk and get destroyed in the process