Some users have told falsehoods about the fact that only a mass of Mangonels by themselves can handle everything that is not a siege and have treated a fellow forum member as a liar. This thread is a response to it.
I think it’s time to remove the masks around here and recognize that the problem with the siege is only with Rus and his Springald.
P.S: An almost perfect mix of Spearmen and Mangonels (E.G. 10 Mangonels and 60 Spearmen) needs Springald and archers, which is what that unit is for, but it must have that specific combo to force you to make that anti-siege unit.
The issue is that some players around here don’t know how to attack the area siege correctly with their counter and start crying on the forum instead of learning how to do the split formation, corner the mangonels and A+click.
The term ‘strawman’ comes readily to mind if this is intended to argue that mangonels aren’t overpowered. An silly toy example that has no relevance to an actual match situation does not illustrate anything meaningful about balance. Even here you lose half the horsemen – now imagine there is a bit of a meatshield to defend with.
The reality is that many players should perhaps ask how to improve their game in this forum or how to act in X situation, instead of complaining about something that they have not learned to counteract and bring negativity.
First you have to learn to have an understanding of the game and look at the players who really know, whether they are pro in teams or 1vs1.
I know this quick test hurts some, but that’s the way it is.
If there is an anti cav meat shield we have the Springalds and they have minus the Mangonels.
The problem is that the example it too simple to actually prove anything.
My issue with mangonels, as I pointed out in the other thread, is that they are oppressive to foot units. And when I say oppressive I don’t mean they are a counter to foot units, I mean they are so strong against foot units that the possibility of mangonels appearing on the battlefield makes foot units undesirable in the late game.
There’s a really major issue with the notion that people can use horsemen to handle siege – horsemen aren’t a very viable late game unit. So you can use a mass of them to handle some siege, but you’ll not have much left by the time you’ve done it. Springalds are, clearly, a lot more efficient. But that comes back to the silly siege vs siege meta.
I would like to suggest:
10k res for the fight. + pop limit for army between 75-100. You make your army without siege. Opponent can use siege. Just in case: if micro happening - micro should be from both sides.
the simplified army:
10 mangonels, rest resources goes to 60% pikes +40% archers.
That’s what the Springald exists for, against ships and against siege. If the mangonels are very well protected by the units, you have to mix them too. Mangonels are anti-infantry, especially in large numbers.
Siege really hasn’t been a major issue for me since the speed nerfs, it’s really just my team wanting to play games longer than 17 minutes that torments me.
There’s simply no way to get such a big bad horde of Mangonels unless the game goes on for an awful long time without much mutual devastation, not that this game gives us many options for adequate Dark Age play to help with it.