Last night I came up with a couple of ideas for things I’d like to see implemented in AoE II and so I picked the three most viable of them and decided to make a thread about them to see what you guys thought.
Adding Weather Effects like Rain
Don’t you think it’d be cool if AoE II had more weather effects like rain and snow? It would make the game just a bit more immersive in my opinion. And I know the devs said they wanted the game to be bright and inviting but I still think it’s a good idea to add rain.
There was a thread posted in the AoE I forum recently that exchanged some ideas of adding more animals to the original game and one of the ideas proposed by me and @ExemptedScarf68 was a hunting dog that would reveal the position of deer if the dog got within around 20 tiles of them and so I thought it was a good idea and decided to add it to this list.
The new Michi map added a Gaia market for 1v1 games so that trade is always a possibility and that got me thinking about adding more Gaia stuff to the game. And one of the ideas I came up with was adding a native village to the game that would send you native warriors if you send them tribute, this idea would incentivize getting market techs and also open up a possibility for earlier rushes.
dead angles for units? (units have a los in the direction that they face and every unit is given a “noise” attribute and depending on that the unit that doesnt look at the unit can hear it and turn around to face it)
It sounds cool until you see it in game. Weather is either blinding (snow), obscuring (rain), or slowing the game down (any terrain effects of weather). It also makes a bunch of lag. The first thing players would do if these were added would be to install mods to not see weather.
Empire Earth II had weather like this, and it just was distracting and luck generating.
Finding deer specifically, as opposed to general scouting is not strategically important enough to warrant building this unit rather than general scouting units. It is either better than scouts to replace them, or pointless.
This is the most reasonable and would best be implemented as a feature of a specific map (such as michi 1v1). However, consider that by the time you can get a market and tribute, you are well beyond when you can build “rush” units yourself. It would either be OP or unused.