Just something ive been working on. Note Hestia as major for greek simply cause it very had to come up with a good godpower for her and Demeter starved the world when she lost her daughter so she should have a strong godpower
Greek - Hestia
GP - Offering - Villagers gathering food generate favor over duration
UT - Prytaneum: Improves Town Centers Health, letting them heal units around them. Town Centers Regenerate
UU - Boeotians Fire Cauldron: Wooden cart encased in iron short range siege weapon that spews aoe fire Infront of it
Houses work at drop points for all resources. A portion for the dropped of resources is converted to favor instead of what dropped off
Houses have 2 garrison slots
Myth Units are cheaper
Siege units do 50% more pierce damage
Siege takes up one less pop
Wonder - Temple of Artemis or The Prytaneion of Olympia
Heroes
Archaic - Cadmus. Founder of Thebes. Would sow dragons teeth creating Spartoi to help with the city
Classic - Hector. Greatest Warrior of the Trojans
Heroic - Orion. Greatest Human Hunter and companion of Artemis.
Mythic - Medea. Powerful sorceress mounted on a chariot pulled by Dragons. Special: Invoking her AOE divine damage in an area
Unique Gods.
Classic Age - Tyche. Improves Heroes and Archers
GP - Fortune: Place a shrine, Villagers gather faster near it. Works as a drop-site for all resources
MU - Harpy. Special. Abduct: Gain burst of movement speed able to pick up a human unit and carry them briefly. Controllable for duration. Abducting a villager cause them to lose what they are carrying
UT - Lucky Break: When taking a fatal blow Heroes are knocked unconscious for 10 seconds. They can be revived by nearby ally units at 25% health. 2 minute cooldown
UT - Twist of Fate: Ranged Human units and your ranged Hero gain a special attack half their damage as divine damage.
Heroic - Persephone. Improves Myth Units and Infantry
GP - Binding Seeds: Plant a large ring of pomegranate seeds. Military units are trapped in area for the duration. At the end of the duration any units killed rise as Shades on your side.
MU - Arachne: A Spider human hybrid armed with a bow, attacks slow. Special: Fires several arrow lined with spider silk, damaging enemies and creating a slowing area on the ground.
UT - Stygian Oath: Swearing on the Styx Goddess herself to fight to their last breath, on death your infantry rise as shades to attack one more time before finally entering Hades. Infantry deal extra damage as well
UT - Hades’ Waters - Consuming the Waters of the Underworld rivers empowers your myth units. Myth units gain a temporary damage buff whenever a unit dies near them. This also reduced the cooldown of their special ability.
UT - Ferryman’s Toll: When an enemy ship or naval MU is destroyed gain gold.
Mythic - Demeter. Improves Eco and Cav
GP - Famine: Enemy Farms gather rate greatly reduced. Units gain a food upkeep, if food runs out units start losing health slowly. For duration
MU -Amazon: Relatively cheap myth unit that deals full damage to Heroes units. Easy to mass though only marginally stronger than human units. Able to switch between spear and bow. Benefit from Infantry and Archery god techs. Special: Charge into Melee dealing extra damage
UT - Thesmophoria: Farming improved, farming generates a very small amount of favor .03
UT - Arion’s Bloodline: Divine equine child of Demeter and Poseidon improves your cav giving them more hit points, speed and allowing them to heal by consuming gold
God Selection
Classic: Tyche, Athena
Heroic: Persephone, Apollo
Mythic: Demeter, Artemis
Atlantean - Nyx
GP - Midnight: Reduce line of sight of all enemies
UT - Cult of Dusk and Dawn: Oracles minimum LoS is doubled and they gain favor faster
(Seb’s Idea)
Your military building don’t appear on mini map
Free Oracle on TC or Temple construction
Generate Favor based on % of the map your opponent doesn’t have vision of
Barracks and Counter Barracks dont cost gold
Classic - Hypnos. Improve Human Units
GP - Hypersomnia: Units in target area are put to sleep temporarily, Damaging any of them will wake them all. Units will not auto target them well asleep
MU - Oneiros: Personification of Dreams. Ranged myth unit. Special: Puts a unit to sleep temporarily damaging them will wake them
UT - Restless Slumber: Upgrades Oneiros to Epiales, their special ability dealing low damage over duration, Oneiros also gain more movement speed and damage
UT - Well Rested: Idol human units regenerate
UT - Mother’s protection: Human units gain a health shield that regenerates out of combat
Heroic - Nemesis. Improves Infantry
GP - Vengeance: Kill units in target area equal to the resources of the units you recently lost in that area
MU - Erinyes (Furies) - Goddess of Vengeance. Special: Temporary damage boost when allies die near them (Stacks)
UT - Wrath of the Abandoned: Destroyers move faster and deal extra damage to ranged unit
UT - Retribution: Murmillo deal a small amount of damage back to units that melee them. Bonus melee armor
UT - Grasp of the Styx: The souls of your drowned sailors when grasp at the enemy’s hull slowing them and damaging them when your ships are sunk
Mythic - Erebus. Improves Myth Units and Ranged units
GP - Father of Monsters - Temporarily Release Typhon from his prison to wreak havoc
MU - Dracaenae: upper body of a beautiful woman and the lower body of a dragon. Special: Able to train cheaper weaker version of other myth units
UT - Shards of Darkness: Arcus deal more damage. Turma gain extra range. Attacks inflict darkness reducing enemy units LOS and range
UT - Echidna’s Brood: Upgrades Dracaenae to Dracaenae Broodmother allowing them to train units much faster. All Myth units have their armor increased.
God Selection
Classic: Hypnos, Leto
Heroic: Nemesis, Rhea
Mythic: Erebus, Hecate
Egyptian - Hathor
GP - Eye of Ra: Half the cooldown of your godpowers next use
UT - Sistrum: Labors produced slightly faster
Godpowers cost 20% less favor to recast
Pharaoh can resurrect recently killed units
Caravans cost 50% less. Free Coinage in Mythic
10% of myth units damage is converted to divine
Monuments have a ranged sun beam attack, more expensive. Units that die in range generate favor
Starts with Mafdet instead of Priest
MU - Mafdet: Frail Cheeta myth unit that gains abilities as you age up, respawns for free at Pharaoh. Fast with decent line of site. Classic, lesser empower. Gains the ability to bounce on a unit from far away dealing high single target damage and stunning target. Mythic: Better stats and bonus damage to heroes
Classic - Neith. Improves Spearmen and Villagers
GP - Unravling: The threads that bind reality comes undone, military units in an area unravel returning the resources use for them and removing them
MU - Babi: Violent Baboon. Damage increases as its health gets lower
UT - Loom: Neith weaving increases the hack armor of your Labors and Spearmen
UT - The First Mother: All military units are produced 15% faster
Heroic - Mut. Improves Heroes and Range
GP - Expedition to Punt: All your units move 20% faster
MU - Nekhbet: Egyptian Vulture, dives into attack in melee. Special: Heals whenever a nearby unit dies
UT - Madjay: Unlocks access to Nubian Archers. Archers with decent range that deal a low amount of divine damage
UT - Hatshepsut’s Legacy: Obelisks cost changed to 50 hold. Increase ally unit speed by 10% near Obelisks
UT - Pschent: Crown of a United Egypt. Improves Heroes Armor, Pharaoh always deals divine damage.
UT - The Khufu Barge: Heroic massive siege barge with extra range, more projectiles and better armor
Mythic - Tefnut. Improves Mercenaries and Myth Units.
GP - Haboob: Large area is his by a sand storm. Units and building in target area cant see outside area. units and building outside cant see into area. Enemy units in area have their LOS and speed reduced and take a small amount of constant damage well within the storm
MU - Ammit: Tough myth unit with a high attack. Special: Devourer. Ammit consumes a unit with 50% health or less
UT - Flight to Nubia: Mercenaries have part of their gold cost changed to food. Mercenary cav have part of their gold cost changed to food. They no longer decay and gain 20% extra attack
UT - End of Atenism: Myth units gain health and reduce pierce vulnerability
UT - Scarlet Lord (Maahes): Camel Riders attacks cause units to bleed
God Selection
Classic: Neith, Bast
Heroic: Mut, Sekhmet
Mythic: Tefnut, Horus