A bug with the trigger effect Change Object Armor/Attack/etc

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.101.45340.0 6228353
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED


When I apply the effect “Change Object (Stat)” such as for Armor, Attack, then I cannot upgrade the unit into a higher stage. For example, my Knights with the trigger effect cannot develop into Cavaliers. When I change the Attack Power of my Knights +1, then I can’t make them into Cavalier even if I research Cavalier.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Set a trigger effect “Change Object Attack”, for example. Apply it on a unit like Knight.
  2. Research Cavalier.
  3. You will find the effected Knight is still Knight, not a Cavalier.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

The effected unit should become its higher unit with maintaining the stat, of course. I intended it, but I failed because of the bug.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

(Cavalier researched, but still the unit already produced is Knight which was effected by the trigger. Of course, I can train a new Cavalier. But I intended the effected Knight to become a Cavalier, too.)


:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

  • It was made on the Editor. Sorry, the file “aoe2spgame” isn’t compatible here. :frowning: