A Deep Dive into the New Muisca Civilization

They just gave more information and new images for the remaining civilization of the Last Chieftains DLC:

A Deep Dive into the New Muisca Civilization

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Seems indeed like the slowest of the 3 civs. I’m not convinced it’s midgame power is enough to make it competitive.
It could be interesting to try aggressive play with them with cheaper settlements that heal. However I don’t think this is enough to make it really dangerous. Also not enough to help defending without investment. What’s it worth if your Vills heal when they are dead?
I’m now really curious about the champi and UU designs cause they are crucial for these civs. Which otherwise really dlon’t have a lot of units to work with really, basically just the Archer lines…

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The wonder looks great! But the castle… How come every new civ has a buildable rock formation in this DLC? At least it’s not as bad as Tupi building a mountain with waterfalls, but come on…

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By the way, does anyone understand why they get caravan and guilds for free? It’s such a weak bonus that it must be intended as some kind of historical reference, but I don’t understand what that could be. (Especially for caravan since presumably they didn’t have wheels?)

All the civs have some interesting very situational bonusses i don’t really get.
i don’t really get it, cause in the majority of games it will make literally no difference, you can’t really play around it really and if it comes into play they can actualy make the difference.
It’s a bit too fancy design imo. Especially as these civs also - weirdly - seem to have clear and possibly exploitable weaknesses and these fancy bonusses aren’t specific to be utilized as alternative… generally i am a bit confused there.

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Historically, the Muisca were very good merchants, they had very long trade routes that covered thousands of kilometres through steep mountains, tropical jungles and flooded plains. For instance, despite being known for El Dorado and having lots of gold objects, they didn’t have gold mines anywhere on their territories, almost all of the gold they acquired came from trading with other far away groups, even without having the wheel. Also, they had a lot of especialized groups that dedicated themselves to the manufacture of textiles, metalwork, etc. similar (but of course very different) to European guilds, with the knowledge of a particular activity being monopolised by a group dedicated to the manufacturing of a particular product. Maybe those concepts could be related to having access to those technologies in-game.

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I think this version of the castle works much better to represent the real-life inspiration behind the in-game Muisca castle.

They clearly had in mind the “cercados” (or “enclosures” in English) which were walled rectangular or circular shaped settlements where the main chief resided (and his “staff” and family resided) as well as the place where the local temple and communal storage of food aand textiles was located. My main issue with the revealed castle is the fact that the outer walls are neither circular nor rectangular/square, they have some weird diagonal shape that make it look a bit weird. I’ve highlighted the diagonal walls that, in my opinion, look rather odd:

Here’s a modern (c. 1950s) archeological rendering of what a muisca “cercado” would have looked like:

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These slingers will be sooo good. More melee armor, more range and train faster. Sweet.

The civ seems to rely heavily on the Champi Warrior. The extra melee armor and move faster makes them very interesting, especially also against other infantry. This will be a good knight replacement.
Now it almost sounds like a new franks, good knights plus good archers plus good slingers (instead of t’axemen and handcannoneers).

Love the Castle and Wonder too :smiley: i really can’t wait to play this civ ^^ its the closest thing to home :heart_with_ribbon:

Paying less gold for Castle aGe makes it possible to add some military units in feudal age. Cheaper settlement gives some free houses. And the longer lasting gold mines (and probably longer lasting fishing gold source too?)
Going Castle Age will probably feel very smooth and safe.

Caravan free is neat for late game on landmaps :slight_smile: The bonusses combined make the civ feel very middle and late game focused.

The healing settlements will be neat for defending and for forward posts, like the healing spring in age of mythology. While raiding you can build one or two settlements for healing so they can go back and forth.
That would actually be possible in dark age! because of cheaper castle age you can afford to spend the gold. And the cheaper settlements mean you could build a forward settlement for healing. This could be nasty, if you can get worth out of a dark age rush then you can sail safely to castle age by putting pressure on your enemy.

I think this civ is very versatile with a variety of units getting bonusses.
The temple guard still feels a bit mysterious, i’m curious how it will fight.

Faster faith plus templeguards from the Monastery. I can smell a naughty fast castle strat coming where you focus on building monasteries to get relics and raid with temple guards lol. And in the back your redemption monks focus on stealing some villagers or other units.

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Tbf the Caucasian civs also did this

It just looks wrong…

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Seems like most of these ideas were in our hypothetical ideas thread.

  • Advancing to the next Age costs less gold.

  • Settlements cost less and heal nearby units.

  • Champi Warriors and Archery Range units get increased melee armor in Feudal/Castle/Imperial Ages.

  • Monks regain faith faster.

  • Caravan and Guilds are free.

  • Team Bonus: Natural gold sources last longer.

Im kinda confused about the TB what does natural gold sources mean?isnt it just regular gold mines or am I missing sosomething else?if so isnt it the same thing as mali.

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The description of the Muisca Temple Guards mentions them fighting German explorers, as well as Spanish conquistadors and other Muisca chiefdoms. Does that mean that we might see the Teutons as an enemy in the El Dorado campaign? Historically, Nikolaus Federmann, an explorer from Ulm, arrived to the Muisca lands with a group of German and Flemish colonists a couple of weeks after the Spanish expedition of Gonzalo Jiménez de Quesada got there. They almost fought between them after conquering the Muisca to decide who should colonize the former Muisca lands.

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Historically Muisca lands weren’t that filled with gold actually, they were filled with fertile lands, salt and emeralds. The Muisca built plenty of trade routes selling their salt and emeralds, and that’s where all their gold came from. Its also why their team bonus is the one related to gold but not their main ones.

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Probably the new water gold sources coming with the naval reboot

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Maya, Muisca, and Malians may be the new best team game combo. Very alliterative.

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Whales are coming as gold source

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I think they are intended to be strong on closed maps, but I’m not sure how they can compete with better late-game civs that have better cheap advance bonuses and gunpowder units.

Probably…since the Germans arrived in Venezuela in 1528 in search of El Dorado and entered the Muisca lands between 1535 and 1538…

This is what Wikipedia says:"Returning to Europe after Ehinger’s death, Georg von Speyer was among the young fortune seekers requested by the Welsers to colonize New Granada in 1534. Speyer obtained from Charles V the appointment of governor of Venezuela, despite the claims of Nikolaus Federmann, who had been Ehinger’s lieutenant. He armed a new expedition in Spain and the Canary Islands, and on 22 February 1534, landed at Coro.

Between 1535 and 1538, he searched in southwestern Venezuela and northern Colombia for “El Dorado”, in the company of Nikolaus Federmann and then with Philipp von Hutten. Against advice, Speyer had appointed Federmann his lieutenant. Accompanied by 450 regular troops and 1,500 friendly Indians, they set out on a journey of exploration to the interior. Leaving from the town of Rio de Hacha, they followed the eastern flank of the mountain range following the existing salt trade route where it crossed the Andes and entered the lands of the Chibcha. The Muisca were an advanced culture whose realm had already been partially conquered by Jiménez de Quesada out of Santa Marta, under orders from Pedro Fernández de Lugo.

After marching together for about 200 miles, Speyer and Federmann divided into two parties, agreeing to meet afterwards. Speyer experienced great hardships from hostile Indians, and the soldiers, unaccustomed to march under a burning sun, mutinied several times. When at last they reached the appointed place of meeting without finding any trace of Federmann, the soldiers were discouraged. Federmann crossed the Andes to Bogotá, where he and Sebastián de Belalcázar contested Gonzalo Jiménez de Quesada’s claims to that province.

Without Federmann, Speyer animated his troops with the hope of discovering the riches of the El Dorado, of which the survivors of Ehinger’s expedition, Federmann among them, had brought the first reports. They continued the march to the south, but, when the rainy season set in, the overflow of the rivers impeded progress, and the consequent fevers decimated their ranks. Speyer persevered for a long time in his search for the El Dorado, until at last his progress was arrested by a mighty river, probably the Orinoco, or its confluent, the Apure, and early in 1539 he returned to Coro empty-handed with only 80 ragged and sickly men out of the host he had led forth more than four years before.

Because of ill health, von Speyer resigned as governor in 1539, and he died in June 1540”.

After this they entered the Amazon as seen in the classic 2HD El Dorado campaign.

At least in their case the rocks don’t reach that high… (Though I still dislike them for looking like ruins rather than inhabited buildings)

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high res techtree.

+15 longer lasting Gold Mines (+ Oysters, Whales and probably foxes) sounds pretty strong for a team bonus.

I wonder how well the armour bonus will work out because they are missing Blast Furnace and Ring Archer Armour. It will certainly help them in Castle Age making their Champi warriors pretty strong.

The stats of their UUs are unknown for now so hard to tell how important they will be. Temple Guards could be really good but who knows.

Interesting is that they are pushed to use 3 different ranged units, their UU, the Archer line and Slingers.

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@untitledjuan and @Xiuh7946, thanks for your explanations!

Haha, I hadn’t even noticed that! Too distracted by the rocks… But yes, it looks weird. I think it would make more sense if they’d dispensed with the rocks completely, made the whole thing square, and put the external wall around the all of it so that it’s all double-walled (like the reconstruction you posted).

Yes, the Armenian one is perhaps the weirdest, since there are rock formations inside the walls, where I’d expect a courtyard. The Ethiopian castle has a rock formation as well.

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