A Deep Dive into the New Muisca Civilization

Their Pikeman seem to be pretty bad. No Blast Furnace and no Halberdier.

It seems like their Temple Guard has to be pretty good against cavalry to make up for that. Maybe they are similar to Fire Lance?

This civ is VERY weird once you look closer.

  • Minimal eco bonuses
  • The worst blacksmith in the game
  • Very bad spear-line with no obvious replacement
  • Their ranged units lose to other ranged units
  • No Arson, again hurting their infantry
  • But despite all the stuff they miss, their Champi are extra fast and defensive

Some stuff here does not quite seem to mesh. If Champi are supposed to work as a meat-shield to defend their archers
why do their archers do better vs melee units and worse vs ranged?

How will they answer cavalry? Without even full attack upgrades, their melee units won’t be able to even try to go toe-to-toe with heavy cavalry.

Their defenses are not great either. Keeps is good, but no arrowslits. No fortified wall, architecture or any compensation.

Is the idea to just sit in melee and use monks to heal constantly?

3 Likes

Sure, it’s more of a civilization of archers, slingers and monks
 you attack every now and then and then retreat when the enemies come at you with heavy units. Also, remember that the Muisca have the Guecha warriors who heal themselves when one of their own dies nearby, so they heal automatically all the time during combat
If they had a better blacksmith they’d be way overpowered and would take everyone down


The Muisca wonder is a very specific structure that, in some way, can still be seen today, unlike the “generic”/natural wonders they went with with the Tupi and the Mapuche. The Muisca wonder is the Temple of the Sun of Sugamuxi (a rendering of the Muisca name of the modern-day city of Sogamoso).

The original temple was burnt down by the Spanish right after the first conqusitadors and colonists arrived and its original location remained lost for centuries. The Spanish chroniclers wrote various descriptions of how the temple looked like and, during the 1940’s and 1950’s, the Colombian archeologist EliĂ©cer Silva Celis found the location of the temple and rebuilt it using the archeological findings and the historical and anthropological knowledge they had about the Muisca at the time.

The in-game wonder is based on that mid-20th century archeological reconstruction of the Sun Temple. Here are some pictures of the building that I took when I went there about two years ago:

6 Likes

kinda, but not really. Missing all cavalry techs doesn’t matter because they don’t have cavalry, so they only miss 2 Imperial Age ones. And the 2 they are missing are the less important ones. For Infantry armour is more important and for Archers attack+range is more important.

Also they have an armour bonus which partially makes up for it.

I assume the Temple Guard will be good against cavalry. They have a spear after all. But that was never mentioned. The Monks are certainly an important component to fight Knights though.

Their UU is a Skirmisher. Since it’s an UU it’s Elite Upgrade can easily make up for a missing blacksmith upgrade.

Until we know the stats it’s hard to tell how good it is.

That is kinda strange. It makes sense that they are missing ranged armour to encourage you to use their UU but the melee armour seems kinda pointless.

I guess it was just one of the few bonuses left for Archers that still exist in the game.

2 Likes

I was hoping their unique unit would excel against archers in a late-game scenario. I think their monks would be the best counter to heavy cavalry, but they would face the same problem the Aztecs have against cavalry in the late game.

They are well designed for Fast Castle into Fast Imperial transitions, but then what? They don’t have any gunpowder units to rely on. Their siege is good, but they would still struggle against stronger late-game compositions.

Maybe their archers aren’t that bad against other ranged units. They would have the fastest moving archers in the game.

1 Like

I think the strong Champi Warrior + Temple Guard make a great infantry combo. To counter the archers you have to add the UU. Then you can go heavily into infantry and guard them from archers with UU.
And the UU can be guarded by the tanky Champi Warriors. They’ll tank the other infantry and cavalry because of the high melee armor. Then the Temple Guards can go berserks by flanking.

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i think they will answer cav with Champi. Champi for meatshield xD

Something I like about the new Castles is that they’re generic enough that building several of them doesn’t look weird. I do like Castles with specific references, but I have to admit that building more than one always seems a bit off.

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Dunno, erecting an identical artificial mountain for each single castle looks pretty weird to me :wink:

2 Likes

Their Archers should be a lot better against Infantry since they are moving faster which allows them to do hit and run much better. And they are less vulnerable if the Infantry catches up.

But since they have the same range and damage with less pierce armour their speed won’t help them fight other Archers, they can just run away from them to hide behind their UU.

That’s funny, I’d thought exactly the opposite! I think the Muisca one is the worst for this, due to the in-your-face rock formation and the weird angles on the walls.

It’s not a new problem – the Bohemian castle in particular looks way too distinctive.

1 Like

Not sure. The speed boost is lock behind a UT in Castle Age. That means your archers would be better against other archers late Castle and early Imperial. I think it is enough opportunity window if you are against an archer civ.