Cumans
The nerf on Kipchaks were too hard and now they aren’t getting used at all.
The problem for them rn is the damage output is too low.
I suggest:
Increase their base attack from 4/5 to 6/6.
Goths
The goth dark age buff was unnecessary.
They don’t need stronger military but some kind of eco bonus.
I suggest:
Revert the previous buff (remove discount from dark age).
Make houses cheaper for goths as an eco bonus, maybe at a price of 10w per house, because goths don’t have stone walls so it helps with house walls as well.
Persians
Persians are too overpowered atm, they’re the no.1 pick on a lot of water/hybrid maps.
I suggest:
Remove the HP and work rate bonus on their docks, because they’re so tanky especially against fire galleys, and the work rate makes their production so much superior, they can overrun feudal fire galley wars so easily on maps like medi against civs like mongols/italians which they shouldn’t.
The Kamandaran tech is still too cheap, it’s way more useful than techs like Druzhina but way cheaper, so i suggest making it cost 1000f 400g.
Tatars
Tatars is still a mediocre civ that doesn’t get to be played often.
I suggest:
Give them free Thumb Ring too (or instead of free Parthian Tactics).
I’ve heard the idea that makes Tatars unit don’t get the -25% punishment fighting from lower elevation and i think it’s good.
Increase the gold generating rate for Keshiks.
Make Timurid Siegecraft increase the HP of trebuchets from 150 to 200 as well.
Teutons
Increase the default speed of Teutonic Knights from 0.7 to 0.9 (same as champions), but making them 10% slower each time after researching a blacksmith armor upgrade.