A few words from a former FE dev - now it all makes sense

dude, I did not say that, I explicitly said that devs make mistakes too.

It’s not free. The “free” part refers to the demo that has 3 rotating civs from the base game, the first act of the campaign as well as access to unranked mutliplayer. You are still required to purchase the full game via this DLC that was handed out for free to everyone who purchased AoE 3 prior to August 2023:

The free version is also Steam exclusive as on Microsoft Store, you can only purchase the base game without any demo:


I don’t really know why people still think that AoE 3 is entirely free.

4 Likes

On a much smaller scale, 3DE players can highlight the WE Esports intro that appeared only in that game and had no connection to the game itself. How is that a good alocation of resources? I’m sure it wasn’t cheap to make.

2 Likes

Because you’re trying to twist the topic.

If the cancellation is a result of the game not being profitable, which is in turn the result of several bad business and marketing decisions WE had made, we are criticizing those decisions.
If it NOT a result of “not profitable”, but internal politics, poor management, total miscommunication between the player community, we are calling them idiots.

We don’t need to know whether the final decision is a well-calculated business move, or who had the say (and that’s common knowledge. Thank you very much). We are talking about who caused it.
Like we don’t need to learn how each part of the car functioned when it crashed into a wall. We want to know why the driver didn’t press the brake.

WE from top-down must have also believed 3K and mobile would attract swarms of Chinese players that totally outweigh the “vocal minorities” that had been loyal to the series for 20 years. How had that plan been doing?

Edit: and we have already more than one evidence of how tone-deaf WE as a whole has been. Maybe they’d still financially survive and even succeed as a non-AOE dev after they finally attracted the “wider audience” in their dreams. But what do I care?

8 Likes

WE from top-down must have also believed 3K and mobile would attract swarms of Chinese players that totally outweigh the “vocal minorities” that had been loyal to the series for 20 years. How had that plan been doing?

I assume quite well. Mobile Gotcha games rake in profits (as much of a cancer as they are, I hold them fully responcible for every terrible cash grab that PC games have tried inserting in the last 2 decades)

And if the Devs aren’t making moves to change the civs other than patch notes, that indicates to me they’re more worried about pissing off those who paid than those who haven’t.

But what do I care?

clearly quite a lot or you wouldn’t keep posting on the forum.

And yet again you returned to the “they made a decision, and it must be a right one, lemme find out why” mode. Something you cannot get away with. Something you just denied a few minutes ago.

As an “as-a-dev-myself”, are you not even aware of corporates never admitting mistakes?

When Blizzard said “do you guys not have phones?”, did they make the precise calculation of how many people they’ll appeal and how many they’ll piss off? Or when they butchered Warcraft reforged and OW2? Who were the brilliant business mastermind behind those decisions?
Or when Atari rushed the production and release of ET?
Or when Sony dumped 400 millions into Concord?

Because they still haven’t gone all-in to the “wider audience”. I’m warning people of the outcome when they did. And they will.

I care about them being a competent and responsible AOE dev, not anything else they want to become.

BTW, you skipped the biggest chunk of my point. And the entire “it’s NOT free” response
Maybe that’s exactly why you fit the current gaming industry so perfectly: never admitting mistakes

9 Likes

I’m honestly not sure what you’re accusing me of here, you asked a question, I answered it.

As an “as-a-dev-myself”, are you not even aware of corporates never admitting mistakes?

When Blizzard said “do you guys not have phones?”, did they make the precise calculation of how many people they’ll appeal and how many they’ll piss off? Ot when they butchered Warcraft reforged and OW2? Who were the brilliant mastermind behind those decisions?
Or when Atari rushed the production and release of ET?
Or when Sony dumped 400 millions into Concord?

I understand you are angry, I don’t have the answers to why every company made the choices they made other than generally speaking, if they have shareholders, it’s whatever corperate wants.

“Do you guys not have a phone?” you would have to ask Wyatt Cheng in that moment what he was thinking. I don’t agree with Blizards strategy of attempting to market a mobile game to PC gamers who expected a PC game. I suspect under preasure, boos, expectations to sell it, he paniced and attempted to make a bad joke and it backfired. I’m not saying “hes right” or “what he said wasnt out of touch”. He was wrong, and it was out of touch. The Warcraft reforged phiasco I at least know some of because I knew people involved, Activision did an audit and the budget got cut. It was also part of why Morheim left. OW2 I have no idea but I imagine something similar given it was announced in the covid day and media growth skewed in a way that wasn’t going to be sustainable, a lot of people made (bad) long term plans on that growth rate and scalled back when it wasn’t sustained. I have no clue on the others I didn’t follow Concord (other than what you stated, maybe a tax write off). No clue what ET is.

If you are asking for “why did they do the things they did” because they thought it was the right call. There was evidense that 3 Kingdoms was a viable expansion idea (workshop downloads), there may have been additional influence from on high to target the chinese market. The community wanted more standard “multiplayer/single player” packs, they delivered one. People have opinions on the 3 kingdoms civs being “viable”, they wagered more people would be ok with them.

BTW, you skipped the biggest chunk of my point. And the entire “it’s NOT free” response
Maybe that’s exactly why you fit the current gaming industry so perfectly: never admitting mistakes

I’ve lost track of what it is you want me to respond to. If its your “who was driving the car” analogy, let me be clear, I’m not saying Developers, Managers, and especially Execs don’t make mistakes. I said that in my first post in this thread

and problems can arrise from these roles. Sometimes you do have someone in the industry whos not actually passionate and just needs the work, sometimes they may be passionate but just not good at the job. People are human, humans make errors and mistakes, that can result in a bad game.

Though I do think it’s a bad anology. The driver did not crash, the driver didn’t take you to where you wanted to go. Or even more acurately, the driver didn’t offer you the option to go where you want to go (you don’t have to pay the driver). Now arguing that the driver should be listening to riders asking to go to where you want to go, and they’re dumb for not doing that is completely valid and I support your right to do it

You are mixing many things up:
Their intention, the execution of their intention, and customer interest.

And I’m sure you know the difference

We all know the corporate’s intention is to make money. Thank you very much. We don’t need your professional insights for that piece of info.

BUT

  • They could be misinformed
  • Their calculation could be wrong
  • The execution can make mistakes
  • Even the world can change: When Ubisoft planned Assassins Creed Shadows it was 2020. Now after many years of making, the trend they tried to chase had been gone.
  • They could be inert and fail to response in time
  • Even if all those went right, we still don’t have to buy it.

Sony paid the studio hundreds of millions to make Concord. Advertised it as the flagship game-as-service. Dumped infinite marketing resources into it. Literally. Including a short animated film. Added an expensive price tag for a life service game. Still pushed its marketing and release after everyone hated it and no more than a few thousand people came to beta testing.

It sold around 20k copies and had a maximum of few hundred concurrent players.

But all those decisions must have been right.

Literally the biggest and best known crash in video game history. Are you really a game dev as you claim?

That you think this even needs to be argued or asked tells a lot about the mentality of the current game industry and why it sucks.

We don’t need to ask them. They should come to ask us.

2 Likes

Sony paid the studio hundreds of millions to make Concord. Advertised it as the flagship game-as-service. Dumped infinite marketing resources into it. Literally. Including a short animated film. Added an expensive price tag for a life service game. Still pushed its marketing and release after everyone hated it and no more than a few thousand people came to beta testing.

It sold around 20k copies and had a maximum of few hundred concurrent players.

But all those decisions must have been right.

Again, you’re putting words in my mouth. I did not state, at any point, that devs don’t make mistakes. I, in fact, explicitly, stated that they do.

I was responding with my initial post, which apears to be the one you’re taking the most issue with, to a specific comment about development that implied project managers are often to blame for the decline of the video game industry and I explained my point of view (which you don’t have to agree with) that the greater issue is the pursuit of profit over entertainment and creative process.

This was not meant to defend the AoE2 devs, it’s not meant to say “devs can’t make mistakes”, they can and do.

Literally the biggest and best known crash in video game history. Are you really a game dev as you claim?

Blatent attempts at character assassination aside, No, I was not aware of the Atari ET video game which is what you reffered to (so much so that while I recognized ET I assumed it was an acronym for some other game). I am very aware of the Video game crash of 1983. I appreciate the bit of trivia. You learn something new everyday :slight_smile:

We don’t need to ask them. They should come to ask us.

I agree. I typically run a mixture of surveys, meet and greets, podcasts, and other ways to reach people to either find out why players want a thing or to explain in details why we do the things we do or why we can’t/won’t do a thing they want. If your question is can they do better? yes, absolutely

We are saying making 3K and later cancelling AOE3 (you brought that up) were mistakes, and you came in and said they need to eat and have pressure from shareholders blahblahblahblah

I don’t know what you want to add here. We all know that value piece of professional insight that corporates need to make money. Thank you. We are talking about whether and why it was a mistake. And OP stating the company is now mostly yes-man provides some evidence.

And we didn’t go deeper into, which I believe you are also very aware of (and defend anyway), all the lies, arrogance, gaslighting in the process. All pointing to a studio that is deeply rotten. And I believe the shareholders didn’t force them to do that

I literally said Atari and ET and I assume you should know Atari is THE video game company at that time.
Hope you enjoyed the reading (in the last few minutes)

Yet every decision by World’s Edge has been right according to you.

3 Likes

I would also like to point out that AoE3 was terribly mismanaged in one area in particular: singleplayer content. To summarize, none of the DLCs had actual campaigns, nor a good amount of singleplayer scenarios, in fact every other DLC in the series had more than any one of the AoE3 DLCs. Even the Knights one for AoE4 had 4 scenarios, which is a low amount, but it’s still more than any AoE3 expansion.

Well maybe the Freyr one is an exception to that because it has 1 scenario, but other AoM DLCs since had more campaign content, the Chinese one having 8 I believe, and now the Japanese one will have 12 levels. The opposite is true for AoE3 where every subsequent DLC had less content.

The African DLC merely had 3 historical battles, the USA and Mexico ones had only one (fucking 1!!!) each, with a second battle paywalled behind both of those DLCs (not either, you needed to own both). Then the Malta + Italy one had zero scenarios, no other DLC in the franchise except for cosmetic packs had 0 levels. Even V&V had 4 original scenarios on release!

Now the point is, that World’s Edge stated multiple times that the majority of players are campaign-only. We can’t fact-check that, but for the sake of argument let’s suppose it’s true, and if it’s true, then they managed the game with extreme incompetence. 6 scenarios spread across 4 DLC, in a game where the majority supposedly plays only singeplayer scenarios
 They failed to cater to their biggest market, no wonder the game died.

Now, if campaign enjoyers are the majority, then they didn’t make content for them, which equals low sales. If they are not the majority and that statement is false, then they still alienated a substantial part of the playerbase, which they didn’t do in any other game except for AoE4 I guess, because in other games they add a decent amount of scenarios per DLC.

So no, we can’t blame the players for the death of the game, only World’s Edge for being incompetent.

12 Likes

And yet they didn’t host tournaments or make a good MP UI either.

They had been completely tone-deaf and out-of-touch for a long time. AOE2/4 used to get better management just because they had people who cared dedicated to them. But now I’m not sure anymore.

5 Likes

BTW,

They delivered none. Period.

Funny how you keep stating “not defending them” while inserting your defenses secretly all the time. Sounds very familiar to me.

Less than 50% positive on steam
Barely better than TMR (overpriced), V&V (literal s**t) and ROR (lacking), while having none of the outstanding problems of those three----then it must have a far bigger problem than any of them
Many positive comments made the exact same criticism.

6 Likes

They did not lie. you are just stuck in your Eurocentric view of the world. “Medieval” meaning after the fall of Rome does not mean jack crap to the chinese. The devs made a choice for story telling that the fall of the Han Dynasty was the chinese equivalent to the fall of Rome, thereby ushering in the Middle ages for China

1 Like

So is “we’re aren’t splitting Chinese” just misunderstood due to our eurocentrism? Does “we need five civs to tell the stories we want to tell” mean three civs because we need to interpret that statement through a sino-centric lens?

10 Likes

Nobody has claimed that the Three Kingdoms period was the Middle Ages except that AI-generated speech the devs made about it.

No, it’s not the Middle Ages. China does not have a “Middle Ages” as western views would define it. But we have to define the time-frame of the game somewhere. And this is it, unless you want to start delving into AoE1 or AoE3’s areas.

9 Likes

I found many sources stating that medieval China starts from the fall of the Han while others prefer to start with Sui. One is too early the other too late for the fall of Rome but still to have 3k in a medieval game seems to be acceptable or debatable at the very least, not completely out of proportion.

2 Likes

“Medieval” itself does not mean jack crap to the Chinese.

There is NO equivalence of fall of Rome in China. Why does it have to have one? Why does other parts of the world have to have something equivalent to Europe? This is the most Eurocentric of all.

And arrogance. “Oh dear Chinese players we know your history better than you do and here is our perfectly medieval retelling of your own history based on a novel”

WE may have started a whole new branch of historical studies: find the European medieval equivalence in other parts of the world

6 Likes

you are right. you’re not allowed to talk about Chinese history unless you can prove Chinese ancestry.

You are also right, Medieval is an English word. We should delete the Chinese civilization from the game too.

There are a billion and one ways to talk about Chinese history in a less offensive and less cash-grabbing way, and WE chose the only way that is both offensive and cash grabbing, just like among all the professional PR outsource companies, they chose to hire shills who could not even make a point.

8 Likes