I am not sure about this, my personal impression is that different units/civs translates differently at lower levels more due to lack of knowledge than due to lack of skills.
For example, like a lot of mid elo players, I used to struggled a lot when I played archers versus players going knights. The take I used to get from this was “xbows are not good at my level, knights are OP, I’m never going to be able to be able to use xbows versus knights because I don’t have APM, help devs” or stuff like that. And guess what, stats apparently confirm this since cav civs do extremely better at my elo than archer civs.
Reality was that the issue was not about micro but about decision making/general knowledge of the game. After watching opponent that beat me going archer while i was playing cav, getting good advicing from watching coaching sessions and from some higher level player on reddit, I figured out that my issues was:
- I did not use monks and pikemen correctly, I added them in wrong order and generally I did it too little/too late.
- I did not use the proper time windows to pressure my opponent, expecially late feudal/early castle age/early imp.
- I did not set up my base correctly and I was super exposed to raid/mobility.
- I did not macro correctly behind my archers play.
After applying those changes that have nothing to do with skills/micro/APM, I ended up having an ok archers versus cavalry match-up, even though I’m the same unskilled player as before (I gained maybe 50-100 ELO because I always go random and I brought my archers play on par with my knight play) and against arabia changes that are favouring cav, and turned out that the famous take “cavalry is OP if players have low APM”, that stats seem to confirm, may be complete bullcrap.
My personal take from this is that some things are good/bad at lower levels because people don’t study this game enough and don’t get enough knowledge (in fact, when I play cav vs archers I often see my opponents make the same mistakes I used to do and I crush them easily if they’re on my skill level).
So I think it’s most of the time pointless to make changes based on mid/lower ELOs, people on those levels will just underuse those changes just like they underuse what currently is in the game, so it’s in my opinion very unlikely to get the expected results.
It’s also extremely risky to base these changes on stats, since they’re so aggregated that it’s extremely easy to get crappy takes out of them, misunderstanding the underlying dynamics that generate those stats and ending up making wrong changes.