A potential solution to the mongol TC rush

So, the mongol tech is all about mitigating the time that the mongol structure spends traveling from point A to point B. It never embraces the journey itself. So instead, what if the journey actually mattered to the mongols?

Nomadic way: This tech replaces the mongol speed boost tech from oovoos. Instead of increasing speed, whenever a structure packs, it marks the last location it was set up at. When the structure unpacks, it gains a buff, based on how far it travelled from the last location it was set up at.

Tier 1. The structure can instantly create 1 unit and resources dropped off are multiplied by Z if they have moved X distance from their last camp location.

Tier 2. The structure can instantly create up to 2 units and resources dropped off are multiplied by Z if they have moved X distance from their last camp location.

Tier 3. The structure can instantly create up to 2 units, resources dropped off are multiplied by Z, and the structure gains creation speed and health regen for Y time if they have moved X distance from their last location.

Additionally, the structure move speed is heavily nerfed, thus making the mongol TC rush nonviable.

2 Likes

I like your effort and creativity, lets see what people say!

A decent idea, but I think with some creative planning, mongols could always be affected by this buff by about the mid game. Just make 2x gers (or production if you give good buffs to those) and while one is out gaining nomad points, the other is sitting right on the resource drop off. Micro intensive sure, but so is the TC rush.

I think just nerf building hp or armour in cart mode , will fix the rush without crippling mogold bonuses .

Something needs to be done as having a mobile tower at the start of the game is bull, and your ideas are creative. Also possibly adding a pause before it can shoot its arrows after it is setup, just to delay that rush tactic a little bit. Something like 10 to 15 seconds. It gives you nerf to your initial damage if you decide to rush with your TC, And are required to add damage back with more units