About the craters

Hi everyone!! I want to propose a thing.

As you can see in the trailers, the siege weapons as the catapult and ballista left a little crater in the floor after the impact. The problem is that they rest for too short… appear and disappear, after the second projectile impacts, the first crater has already vanished.

My idea is that they rest for much time, like the corpses for example, to increase the immersion.

Good evening :3

I would also prefer if they had a higher frame rate :slight_smile: looks odd if they only play 8fps

The had not finished blood and corpse decay by the time they made those trailers. It’s probably the same with the craters.

It would be nice if we had some newer footage to compare…

hint, hint

Reeeal nice..