This would be my proposal of deck, one more closesly following the devs design, and another expanded one (The revolt right now have 19 cards, while some others get up to 23 or 24, so theres room for some more cards).
The standard deck, modelled after the devs design, would go like this:
First of all, Monumental Architecture in the first row is swapped by a new card, “Sacsayhuaman Fortress”: “The Inca Fortress of Sacsayhuaman looms over the city of Cusco, granting you one Stronghold Travois and increasing the hitpoints of your buildings.” (Delivers 1 Stronghold Travois and increase the buildings’ hitpoints in 30%)
The Priestesses cards are changed by 6 Rabonas and Team 2 Rabonas: “These women loyal to the cause help tending soldiers in their time of need.” (Delivers 6 Rabonas, who lose the ability to convert but can now build field hospitals)
Team Seasonal Labor changed to “Team 2 Kanchas” or “Team Ollantaytambo Valley”: "Andean urban design still finds its use in the Ollantantaybo Valley, delivering 2 Kancha houses and improving its food recolection"* (Delivers 2 Kancha house travois, and enables Chicha Brewing) *The number can be changed for balance.
I would personally change Andean warriors for 6 Spanish Musketeers, allowing them to be built at forts too. I originally considered 6 Soldados, but the Peruvian Legion fills a similar role. As you are going to be able to build inca units with the Tupac Amaru rev, the card slot might get a better use. Also, this reflects the fact that peruvian population was more Royalist than most others in the continent.
The American Allies card is changed to “Quechua Allies”: Delivers 3 Embassy travois and allies you to the Quechua.
“Machu Picchu” card is changed for Real Felipe Fortress: “The biggest spanish fort on the americas protects Callao from invasion, sending you 1 Fort Wagon and increasing the attack of your Town Centers.” (Delivers 1 Fort wagon and increase the attack of Town Centers by 35%. With the effects of this card along with the Sacsayhuaman Fortress, you get the full effect of Monumental Architecture but referencing peruvian themes rather than Inca ones)
33 Insurgentes card is changed for “Montoneros”: “Bands of irregulars take arms to defend the homeland” (Delivers 33 Montoneros, which would be Insurgentes with Reservistas and Machetes enabled, giving them weapons)
Manco Inca card is changed in name to “Tupac Amaru Rebelion”: "Rebellion! Tupac Amaru leads the revival of Inca cultural identity to independence! He appears with his loyal guards and allows you to train Inca warriors in your Strongholds".* (This card would function almost the same as right now, sending you a Warchief with the skin of Tupac Amaru rather than Manco Inca, 10 Espadachines and 14 Maceman, and it will allow you to train Inca warriors only in your Stronghold.)
*Right now, allowing Inca warriors on the Forts bugs them, disabling their upgrades for hitpoints and attack and their ability to receive shipments, as they buttons dissapear. Sending Morochucos makes the problem worse. This issue is not present in the strongholds, because they can only build inca units, so keeping the rosters separated is a good way to prevent than bug).
Of course, the Tupac Rebelion card for the Inca civ would be changed to Manco Inca, a more historical correct deal. The effect would be kept the same, just with the name changed:
(same image but lose the 25) “Manco Inca leads the battle against the invaders! Sends him to the battle and all your trained units pick european weaponry. Your Villagers become Revolutionaries.” (Even the effect of the card is more consistent with Manco Inca: “The Inca military was swift in adopting European weaponry; many warriors captured helmets, shields, and swords during the initial clashes with the Europeans and quickly learned how to utilize them. In marked contrast to some other Native American cultures, such as the Aztecs, the Incas were also eager to master weaponry which was wholly “alien” to them.
As early as 1537, when Manco Inca defeated the Spanish at Pilcosuni, they came into possession of more advanced Spanish weapons, including arquebuses, artillery, and crossbows. By the later stages of the Siege of Cusco, the Spaniards were already reporting that the Inca warriors were using captured firearms as well as horses with some proficiency. Manco Inca even forced captured Europeans to refine gunpowder for his army. In the early 1540s, several Spanish refugees would teach Incan warriors how to use Spanish weapons to their full potential. Overall, it took the Incas approximately two decades to bridge the technological gap with the Spanish. By the 1560s, it was recorded that many Incans had developed considerable skill in utilizing arquebuses and riding horses.”
To close this version of the standard deck, I’ll propose a few changes to the Lima and Cusco card:
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The Lima card keeps the same effects as of now, but the Cathedral replaces Dia de Muertos for a new tech:
Señor de los Milagros: “The celebration of the Lord of Tremors has started! Turrones and a n t i # # # # o s for the faithful allows your Cathedrals and Churches to trickle a small amount of food.” (maybe unimproved kancha trickle?)
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The Cusco card keeps almost its same effect, but now it allows you to build 4 kancha houses more after sending the Team Kancha card (one per wagon, as it works now allowing you to build Cathedrals after sending the Lima card) and allow you to train peruvian dogs from them.
Now, this is my proposal for an expanded deck, for extra peruvian flavour:
Húsares de Junín: “The brave Junin’s Hussars arrive! Gives all your Hussars a deadly strike ability”. Alternative effect: “The brave Junin’s Hussar arrive! Gives your Lancers and Independence Dragoons a deadly charge ability.”
United Liberation Army of Perú (2000 food and 2 Shipment cost, can be changed for balance): “From this moment on, Peru is free and independent, by the general will of the people and by the justice of its cause that God defends. Sends soldiers from all over South America to help cement the continent’s independence.” (Sends 5* Hussars of Death from Chile, 5* Granaderos from Argentina and 10* Independece Guards
from Colombia. The 3 newly freed countries actually sent armies to Perú to help freed the continent from spanish command, so it would make sense to have a shipment with a steep cost that reflects the fact that Peru was the last leg and reunion point of the varios liiberation armies)
Castles of Callao: Sends one Fort Wagon and increase the attack of outposts. (Having monumental architecture makes me think you want this revolt to turtle a little, but losing infinite forts is kind of a nerf. So an extra fort and attack on outpost might come in handy.)
With these changes, I sorely believe the revolution has a more peruvian feel to it, while trying to keep the intended design the devs imagined, and even leaning a bit more in the inca and andean influence but with the historical context in mind. If any of you have any feedback it is of course welcomed. I would like to ask the developers to truly consider these changes, I think the rev keeps its unique and original intention without feeling “the same” as the other latin america revolts and paying homage to our history like the other revs do. I’ve chosen every addition and change with great care, doing research and coming up with ways to use the game mechanics and your design to give a more rounded and elegant version. If I ever was to ask for any change, this would be it