Abus gun rework

Change base damage to 16 siege

Remove penalties vs artillery, cav, shock inf, vils

New modifiers:
3x or 3.5x heavy inf (nerf)
3x or 3.5x light cav and co (slight buff vs dragoon / CA, nerf vs ERK)

Thanks.

Tldr: it is a nerf, mostly.
Modifiers up for discussion. I prefer a 3x others said it is too much of a nerf, so 3.5x is fine by me.

Philosophy:

lower base damage allows fine tuning against particular unit classes, and less scaling with CIR, veteran upgrades, cards etc. smaller list of modifiers makes UX better.

might be worth exploring turning the unit into a strict vs inf or vs LC counter (probably vs inf, as azaps deal with LC).

1 Like

Also add a nice big AoE to their damage, maybe increase their speed and hp a bit. As a bonus maybe there could be a card where they auto-train from the town center alongside villagers.

9 Likes

All great suggestions

Mind explaining the reasons? Some context would be nice.

Hold on a moment. What the OP is proposing actually nerfs the Abus Gun significantly.

  • Base 16 siege is around what Abus gun does to Artillery, Cav, Shock, and Vils currently (due to fractional multipliers)
  • Against Heavy Infantry, the suggested 48=16 * 3 damage is lower than the current 63=36 * 1.75 damage.
  • Against Light Cavalry, the suggested 48=16 * 3 damage is lower than the current 81=36 * 2.25 damage.

It is not how I would nerf Abus Gun, but the proposed changes could be viable.

1 Like

Simpler unit tags → Nice :ok_hand:
Somewhat the same damage vs the tags you mentioned, so it’d make it easier to read.

A 24% nerf (Against heavy infantry) is probably a bit too much to do at once, maybe start with 15%?

It would settle the fight for the “Anti-Light-Cav” position in the Ottoman army composition :man_shrugging:
Still a fair counter, so I’d go for that nerf.

(41% nerf to light cav attack)


I agree with nerfing ottomans and others civs in some way, but always with careful experimentation, or in the next patch, everyone will complain about x civ being too weak now lol

For reference:

  • Veteran upgrades give 20% HP and attack
  • Guard upgrades give 30% HP and attack
  • Imperial upgrades give 50% HP and attack

A 20% nerf is demoting an entire veteran rank to a unit, a big hit in their performance.

2 Likes

There are 2 points here: nerf abus guns, simplify bonus damage multipliers so it is easier to figure out what’s happening.

We can have 3.5x instead of 3 against hi and lc if this nerf is too much.

2 Likes

You disappointed me :frowning:

Considering the reactions, i guess ppl want abus guns buffed.

2 Likes

Nah, just change their damage to ranged and be done with it.

1 Like

Nah, where is the fun in that?

3 Likes

Not really with how stats work.

No it’s time to let that balance mistake ### ## #############
Also lower base DMG with high multi would make CIR worse as well which is nice

They are a little too good against LC, the current 80+ damage is fully applied due to siege damage. Multipliers are up for discussion, but the idea stands: lower base damage, less scaling, less fraction multipliers, simply adjust the right multiplier to obtain balance.

2 Likes

This can only happen if Abus were to 1 pop.

Nope. 20 characters.

1 Like

Glhf. 20 characters.

Thanks. 20 characters.

I’m agreeing with you man lol :sweat_smile:
I’d go for a very similar rebalance as you state, there is 1 point I didn’t remember though… light infantry.

Abusive guns are as good as they are because they are similar to leather cannons, an age 2 “artillery piece” with big quote marks that perform nicely against infantry, BOTH infantries, hence, the siege damage.

So if your nerf comes up, they’d do only half of the damage to skirmishers from now on, they’d probably be the WORST light infantry vs light infantry unit in the game…

So… should the heavy infantry multiplier be switched for an “all infantry” multiplier? Probably, but then they’d have to reduce the light cav multiplier further, to state that this unit can’t really counter more than 2 unit types.

Me rn:

I think this is a decent idea overall, but we need to increase their HP a bit. Overall it’s a massive nerf, and if you designed an “ideal skirm” it would be high damage and low hp. Shifting them towards lower damage with higher hp would be a decent move. Similar damage to 2 skirms vs HI and LC, lower HP than 2 skirms (but maybe 185 with 20% rr), and substantial cheaper than 2 skirms.

My personal thinking is reduce the base damage a little bit, increase the HI multiplier to 2x and slow the attack animation to match Skirmishers and other gunpowder infantry.

I’m definitely of the opinion that nerfs are required for Ottoman, but this feels like too much in one area while neglecting other things that also need small nerfs. The civ needs a number of small nerfs to almost a laundry list of things.

2 Likes

Ottos do have the Azap to deal with light cavalry so it’s not a huge deal if Abus Guns don’t get a bonus versus light cavalry (they already only do x0.9 vs them). The only issue is how the extra heavy infantry multiplier from CIR interacts multiplicatively with an all infantry multiplier.

as i once post in other thread,
first and the most obvious and most onto favors nerf to abus gunner is to increase the animation frame of attack.

dude, he is using a tripod but can HR faster than a rifle.

3 Likes

It is fine, I was thinking about turning it into a strictly anti inf unit, and remove the modifier to LC completely.

The reasonably low base damage allows us to mess around with multipliers without accidentally breaking things and without creating ridiculously long UI lists.

Do note that against dragoon/CA type units they actually get a buff with my current changes, the big nerf is against ERK, which tbh, aztecs really need in this particular match up

I do not believe a health buff is necessary, unless we remove the multi vs LC as discussed above. The unit gets marginal buffs against unit types they had negative modifiers against due to how armor works. Optionally the base damage could be increased to 18 or even 20, while adjusting multipliers to keep same bonus.