Love the yellow, blue and red lines we get for queued actions. But, a lot of the times, they are blocked by grass, terrain, rocks or other objects. In some places, this can get quite a lot more gnarly than what is shown–and it ends up looking unfinished and crude. It’d be nice if they’d be programmed to override everything so we’d get a proper line rather than the chopped up one we have now. Additionally, maybe increase the tickrate? Currently, it feels choppy to see it snap onto units twice per second.
