Let me just say I really liked the QoL improvement regarding the new alt click mechanic, which solved two great issues: Moving/attacking behind buildings and maneuvering onagers around the map without attacking trees. Great job from the devs. I have some more ideas for QoL improvements, although some of them might be a double edged blade and could be a toggle option:
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However, this does not yet solve the problem of selecting buildings behind buildings. So I would still suggest to reduce the hitbox of buildings to only the size of the foundation. This would make it much easier to select for example palisades behind a castle/stable etc. to delete them.
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Trebuchets should pack with move command. They pack and unpack with an attack command. Why not the same with a move command?
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Double clicking a villager should not select all villagers on the current FoV. I think there is literally never a situation where you actually would want to do that and one misclick like this can â– â– â– â– up your eco more than an enemy raid. This could be a toggle option in the menu, in case anyone wants to actually keep this mechanic. Alternatively one could reduce the size of that double click to a certain range. I.e. 5 tiles in each direction around the selected villager, or the center 10x10 square of the screen. It would be perfect if you could make the size of this square user adjustable.
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I often have the problem, that when I am raided, and want to garrison my villagers in the TC i also select any spearmen, or archers I have in the vicinity to garrison them, and then in case I notice need to painstakingly click the little icons between all the villagers to ungarrison them again.
This could be either solved by suggestion 3, so I can double click instead of drag select my villagers in a more meaningful way, or it could be solved by being able to ungarrison units with a movement command. I.e. if I have my spearmen on control group 1, I can select them and if I give them a movement command they will ungarrison. This would also very much streamline the use of infantry inside of rams. -
Clickable production queue. The multiqueue is great, but sometimes you queue a technology, or a militia by mistake and then cannot find the production building to cancel it. This could be solved by making the production queue in the top left corner clickable. You see the portrait of the militia, you click on it, and it selects the barracks it is trained in. Alternatively you could just see the full production queue in the normal window of the selected buildings, even when you have multiple ones selected.