Additive Full Tech Tree (Inc Taproot Dwarven Mine)

Discuss Additive Full Tech Tree (Inc Taproot Dwarven Mine)

hi great mod, in my opinion you should remove the gold mine and the wood root (which doesn’t seem to work) because it’s a bit op and not very useful because there are already 1000 additional mods that do the same thing, it’s not hard to find one, on the other hand for the Greek heroes who in addition to needing a new building and a new unit that consumes resources you need wait until the second age to have a hero and that’s a problem. and late game playing Gaia I’m pretty sure the Atlas upgrade for Zealot was missing, I couldn’t find it anywhere. last thing the technologies which unlock the other technologies of the gods and heroes are far too expensive (particularly in favor) knowing that you already have to pay for the additional building and the unit which creates it without counting the price of the desired technology. it’s a little too much

Had a blast with your mod. Although, there was problem with Atlanteans. You replaced oracle with priest, which makes training oracles to gain additonal favor impossible. Being able to train greek heroes from town center without Well of Urd is very strange and can be mostly ignored, but it will be better if they only showed in the Well. And also, if you are not gonna make gold mine and the wood root infinite, might as well just make them more balanced by setting their value to 8000 or something. The mod needs a little bit ironing, but otherwise, good job!