Just like how the Burgundians dont sit right with me. The Flemish Militia were literally fighting their oppression.
What i would propose for a split based on culture is this:
- Franconia (Austrasia, Franconia, Lorraine, Utrecht)
-
Allemania (Swabia, Bavaria, Carinthia) And calling it Allemania you could also include Swiss because playstyle culturally they sound very the same from what i read. Even though they fought eachother in dark bloody wars.
-
Saxony
Only three, to not make too much civilizations. Otherwise i would split Lorraine/Lotharingia away from Franconia. And split Swabia and Bavaria.
And we already have Bohemians, Burgundians, Italians.
This way we could keep Holland, Flanders, and French Flanders under Burgundians. Then Burgundians wouldn’t have to change.
Besides that the Teutonic Knight and Ritterbruder would be our regional units. Maybe with its own building an order castle.
The Mounted Crossbowman as regional unit. And maybe a regional replacement for the Halbedier. A Gothic Halbedier in full plate armor, with more pierce armor.
Then Saxony/Lotharingia could focus on monastry, trade ships, very strong fortifications, cheapskate farms, light cavalry. And some bonuses for the teutonic order.
Saxony: would have a unique tech called Ministerialis or Dienscleuten. Granting the militia-line a charge ability that gives them +1 armor.
Unique unit: Brabançon mercenary. A swordsman clothed with a leather jerkin. They gather gold from destroying buildings.
They seem to have a quite dark viking-like early story. And later reformed to less warmongering when they were Christianised. The Brabançon, dutch mercenaries from Brabant, were so mercilous in the wars they were banned everywhere.
Franconia: tradecart upgrade is free, cheapskate farms, very strong fortifications.
I need to do more research on Franconia. Mostly seems very eco and defense focused.
Swabia: stone upgrades are free, monastry works faster. Towers and walls are build faster. Pikemen and Halbedier +1 and +2 attack.
Unique upgrade: Swabian Picer. Replaces Halbedier. Has a bonus against infantry +3. And have more pierce armor.
Unique tech imperial: Hapsburger barrels. Hand cannoneers have +2 range.
Unique unit: Mounted Knightmonk. Can attack and slowly heal.
Civ bonus: military foot units have +3 LOS.
Civ bonus: villagers gather wood faster.
Civ bonus: castles and towers gain a lot more bonus from elevationbonus. And have +2 more range and los.
Its kinda downing on me. From what i read northern germany the Duchy of Saxony really feels like the current Goths civ man. Just wow. All they lack is a farming bonus. Or they be represented by the vikings. I guess in the past Scandinavia reached a bit further south🫣
Then the Goths could be remade. Because they’re more a cavalry civ in classic times. Idk that much about the Visigoth military and eco in Aquitania and Iberia though.
And then the current Teutons civ is Franconia. The rich middle kingdom. And in my opinion it already covers Lorriane/Lorharingia (central Netherlands).
Im learning now how much the Avars and Magyars raided central and south germany, just wow. Never heard of that. I guess this is what Kingdom Come Deliverance is based on.
What we would need is an Allamania/Allemania civ that represents Swabia, Bavaria and Swiss. A pikemen and towerdefence civ. Their fully plated pikemen/halbediermen. And fast building of defences and towers. And abusing that height elevationbonus for towers.