Bohemians:
- Lose the arbalest upgrade, and maybe even the xbow upgrade (to balance their early HC, but especially to incentives their use).
No, bohemains need nerfs but mostly lose a monk tech so thez dont ridicoulous hard counter siege and expensive UU like no other civ can in 1v1. remocing arabelest mind make them more intereesting to play, forcing them into HC but i dont think it nerfs them were needed.
- Remove the tech that allows multiple monks to convert
- Remove squirres as and offset to their boosted halbs in the same spirit how goths have cheaper inf but not last armor, or pikes have boosted infatrz hp but no halbs or atec have incrase infatrz attack but no halbs. newer civs dont follow this approach as much anybore, (also also not alld old civs did) but thez should.
- hussite Wagons meele armor changed to -1 for both elite and non elite
- hoffnice get normal spash like generic bbc, thez still ahve more bonus damages, more dmaage, more hap, more armor and are faster. thats enough, dont need to also take ethopians bonus.
- mining techs are 50% cheaper instead of free
Burgundians:
- Lose access to Squires (small but important nerf to their FM, so that it’ll be a bit slower and less overwhelming).
No, Burgundians seem fine.
Burmese:
- Receive the second archer armor.
OK but arambai need to be adjusted then. also elefants shoud loose that insane +1/+2 again and go back to +1 pierce form UT.
Byzantines:
- Get access to Partian Tactics
I like this! Good idea.
Maybe also, supplies can be reseached twice to symbolice the roman empires great logistics and allow them to to spawn 30 food 20 gold champs without blast furnace, which should be balanced and a completely new stragey for the civ. would be fun.
Celts:
- Stronghold UT now affect TCs too.
OK
Chinese:
- CKN cost 5 gold more (from 35 to 40g).
Lets wait how chinese play out after their nerf before asking for another
Goths:
- New Bonus: All TC techs are researched 50% faster (in half the time).
Goths are fine, great on low elo, bad in high elo.
Incas:
- Kamayuks get +2 bonus damage vs eagles.
- TB changed in farms built 50% faster and all food, wood, gold and stone eco techs are researched 50% faster (no TC techs).
Kamazuks are already a really good UU, no buff needed.
A buffed teambonus is needed but not just stealing portugueses civ bonus.
Indians:
- Elite Elephant Archers get +1 range.
ELefants archers are already really good in certain niche low elo sitautions when massed. if buffed they become even more pop efficient in these sitautions (that never occur in proffesional play but are still part of this game!)
Italians:
- Get access to Siege Engineers (affected by the 33% uni discount).
Onestly, after all the strong BBC presents in the game now (like the portos, turks, burgundians and bohemians BBCs) this is a needed change if we want to have a decent Italian gunpowder.
- Condos get a +2 bonus damage vs eagles and a +1 against spears line.
No, italians are fine.
also a random idea that could be used for other civs too:
Magyars:
- New bonus: Animals (both hunt and herdables) don’t rot.
Hard to implement, i dont think its a great bonus either. Magyars are ok in empire wars arent they. not conviced they need a buff.
Malians:
- 30% longer lasting gold mines reverted back to free gold mining upgrades (I get it that it overlap a bit with a bonus of the 2 new civs, but still this is a waste of perfectly good bonus on a perfectly already balanced civ).
malians are fine and the new changed bonus seems ok
Mongols:
- Nomads UT unlock the 200 pop (huns style).
OK
Poles:
- Get the last cavalry armor.
- Lechitic legacy changed from giving 33% trample damage to 25%.
Poles lacking the last armor upgrade makes the civ interesting. giving them that tech just ameks them another FU cav civ. very boring.
THe civ appears really cool designed, same can be said abouth the polish/lith/winged hussar/magyar hussar. Each have their own unique strenght and weakness but none seems OP. Really well done by the devs.
Maybe Obuch need to become 5 gold more expensive, or their knigh discount UT a higher price, mazybe the gold from stone rate decreased, if any of these turn out OP.
Portuguese:
OK!
I would still like to see the carracks UT changed to carrack blacksowrd and effect millitia line instead (effect +1 atk, +1/+1 armor), and increaes elite carravles armor by +1 meele ( but not pierce, to partially offset the water nerf.) Portugese ships are overly packed with bulkiness. Nerfing their water would allows to buff them elesewhere.
Saracens:
- Mamelukes cost 10 gold less (from 85 to 75).
I would rather see the UT madrash with the monk return gold affect also mamelukes. seems more interesting to me and allows for a bigger discount without breaking ba;lance since you first need to pay full price.
Sicilians:
- Get access to Redemption and Atonement (or Block Printing).
- TB changed in fishing ships have +3 LoS, transport ships have +6 Los.
- First crusade don’t spawn anymore the serjeants, but queue them on the first 5 builded donjons.
- Hauberk UT gives just +1MA (not +2PA too, since at that point it was less strong and more balanced to just give them the paladin upgrade) or it’s switched back again with the scrutage UT.
Hauberk actually seems pretty balance and gives just abouth paladin level tanky cavaliers. THe real problem in my opinion is they resist archers dmg, halb bonus dmg and monk resistance. Thats all their counters. Removing the conversion resistance from first crusade makes most sense to restore one counter that also steals teutons team bonus and because techs having 2 effects is weird!
First cruasde seems finish. i can live with it… but the new teambonus is interesting enough. atleast it adds to their weird design of instant stuff. if they have to commit to that for the civ, then it atleast makes sense. its ok and will allow interesting new landing meta.
Slavs:
- Orthodoxy UT gives +3 special armor to monks against scouts and eagles.
OK
Spanish:
- Trash line upgrades cost no gold.
THey already have a lot of discount. this bonus feels boring. maybe smething else or no buff at all. spanish have been fine for so long and now they are suddenly UP. Why? Because of power creep. so nerf those god damn aborations of op civs instead before every civ becomes broken in their own way (like in aoe 3) and the game becomes something completely different with every civ running around iwth 8/9 armored serjeants, 10 pierce armor elefants, or 50 gold UU cav that easily beats paladins 1v1 (leitis). Stop these devs!
Vietnamese:
- Paper money UT gives a 1:1 trade, so it costs 300w and 500f and gives back 800g (300 gold more).