Age 3 forts make gameplay boring

I think I better understand your point now. Your main complaint are people that simply wont resign when they’ve lost. And you’re saying that the fort enables them to drag the game out longer despite not having a chance. As an example, taking out all of their buildings and villagers and he’s left with a fort and 2 villagers. Please let me know if I misunderstood.

While that is annoying, and probably bad manners on your opponent’s part, that is just part of the game. You could make the same complaint with any card that grants invisibility, or ships boats. This unfortunately is just part of the game. Making it so that people with bad intentions cant extend out the game will radically change the game, and probably isn’t worth it.

It seems like you also don’t like the turtle playstyle in general. I get that it can be frustrating if you mainly focus on timing attacks, but it is one of the core concepts of the game. Turtle beats rush, rush beats boom, and boom beats turtle.

2 things to help you against forts.

  1. If the opponent sent a fort, that means he didn’t send an economic or military card. This means you can out-boom them, or ship cavalry and raid his economy that isn’t protected by the fort. As long as you don’t attack the fort, you’ll be ahead of him
  2. Be on top of scouting. Forts take quite a while to construct. If your units see a fort wagon or the foundation starting to build, attack it! You opponent needs an army to ensure that it even gets constructed. Since they shipped a fort, that means that they didn’t ship any military units. You should be able to win the engagement if you shipped military

Oh, and please use punctuation. It is incredibly hard to read your post.

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