Age 3 Is Now as Slow & Boring as Age 4 - Turtling and FF'ing the New Norm

Not sure what your point is highlighting my posts, they’re all relevant to their individual topics if you go read them. What does it matter if I like turtle civs and like walling.

I do play malta, great new civ with nice turtle mechanics. Unfortunately despite that they are 1 of the worst civs in the game currently and need a few more buffs. Most people rank them just above inca in a tier list.

They haven’t buffed turtling, go read that post and all the examples I said of how they nerfed turtling. Nerfs to town militia, building hp, building hp cards, town centre wagons etc etc.

The fort was buffed a long time ago in HP and build XP because it was too low and nobody ever sent it, at least it’s viable now.

The game was dominated by semi-ff meta for about 10 years lol. Why do you think they’re all salty over on the esoc forums because france skirm/goon semi-ff is no longer the S tier strat it was.

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I think people are conflating ‘rush style gameplay’ with ‘all out rush’ in age 2. Sure, broken rushes in age2 which cannot be stopped is not good for game. But I think OP and most people when they say ‘rush’ is dying, what they mean is age2 pressure and containing. In DE, more and more civs are capable of just ignoring any age2 pressure and comfortably age up to 3 and beyond.

In the legacy game that, age up had to be earned. China and Dutch were the only civs you could even think of naked ffing. ALl other civs had to make units to defend age 2 pressure.

In DE meta, people are just looking for ways to stall any age2 pressure with outposts, merc shipment or just a passive eco boost. And then win with age3 and 4 shipment. In higher ELOs this is less of a problem, but it is still there.

In an ideal game situation, all ages should get equal time of play. With few civs specialised for power spike in a certain age, like aztec in age2, dutch in age3 etc.

People who are saying skirm-goon semiff bad, do you realize that now the musk huss age2 play is gone and every civ does semiff now! If you dislike semiff strat, you should support more age2 gameplay and nerf turtling.

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Avoid spam and try to answer everything in a single comment, it goes without saying that please avoid disrespect.

Returning to the topic of the post, I play a lot of supremacy, and as I have already expressed in another post, the new meta is really boring. Not because I hate the turtle or that kind of strategies (they are as valid as other strategies) what really bothers me today is that your opponent always forces you to play lategame and that he has at his disposal all the possible tools to Do it, whether they are cards that allow you to age quickly or accumulate many defenses, units that are strong in your base and also have enough resources at your disposal as well as resource-producing buildings that allow you to stay in your base for a long time, being really difficult to punish this.
If a person makes a rush, in the long run they run out of resourses and he really stays behind, someone who does FF in the long run runs out of experience to ask for shipments, someone who makes a turtle is guaranteed prosperity. I firmly believe that all these things in turtle must be reviewed, so that this kind of strategies are punctually punishable or that their benefits are less (so that in this way, there is more variety of strategy).

As I said before, TO MY PERSONAL TASTE, I like to play 3 games of 20 minutes (where I can have a really different experience in each game) to play a single game of one hour, which wears me out, leaves me with a bad taste in my mouth (whether I win or lose) and literally makes me want to close the game.

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You know I think it’s something about your avatar that draws hostility. It’s on a subconscious level but I feel it from time to time when you post something l don’t agree with

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:joy: I’ll see if I can change it so something more soothing then.

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Is the new 1 better?

yo literalmente me encontre con un jugador italiano que queria llegar a 4ta y yo se lo evite jugando con otomanos, adivina que estrategia use amigo xd y no, no fue el tipico jenizaro y obus.

Just won a 3v3 in less than 9 minutes. Opponent was trying to rush us but we rushed them harder. Rush isn’t dead.

I believe that if you want to discourage tortugeo, two changes should be made:
1-Eliminate the sending of Border Defenses (of age 3).
2-Change the age pass of a tc to: an Organ Guns or 500 wood and an Arsenal wagon.

El tema es que hacer los eventos solo para multiplayer lleva mucho tiempo…imaginate que yo estoy haciendo el de matar 10 unidades con aldeanos y ###### llegué a 8 antes de que arrasen con mis aldeanos…

Yeah,the devs try to mantain certain gameplay pace through the saga to unify all the aoe community between the games…

Are we playing the same game?
Almost every game I get rushed to the death. :sob:

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me pasa lo mismo xd (pero si es cierto que se esta viendo bastante FF y FI)

personally i think the game is very balanced in strats seen, can’t talk for 1500 ELO and above, but below that i get all sorts

bro I agree. Doing this to the maps would be so much better

What civ do use most often, and when do they attack

Still facts. ethopia is a trash civ. It doesn’t mean the meta of age 3 isn’t camping or hasn’t dramatically be slowed from 2 years ago… because it has. An over nerfed civ is not mutually exclusive to the topic at hand

XD. Facts… (ignore) writting random words to meet word count

Brother I wish wrote the ogrinal post because you articulated it so much better. Thank you clarifying

Your whole post is far off base from reality. Nobody rushes anymore period unless you want to lose. The games are on avg last 35+ mins. And back in the day rushes were not even close to a guaranteed win, you’re just making things up, you not even offering specific examples. And back 2 years ago both low-tier players and high tier players would use the rushing tactic but only high-tier players would win because multitasking took skill. Now the game is completely different hence why you don’t see the pros playing anymore. They’re not here. They lost interest in a game that’s gotten to be more like age 4. That’s where we are today. face it.

China. (I more like call it “Da Qing Empire”, or “Qing Dynasty” to distinguish from PRC today.)

I just started frequently playing 1v1 recently.

My Oppenents usually attack me in Commerce age/early Fortress age. Sometimes some native American civ even rush me before I reach Commerce age. :disappointed_relieved:

I am still not sure if a China player should FF or build some troops before Fortress in both 1v1 or team games. FF seems too risky, but I feel China’s age 2 units are difficult to use (Chukonu’s short attack range making them easily kited by other ranged units, and stepped rider are like made by paper…)

I watched some pros’ build order videio on youtube, but I can’t micro as efficiently as them. This is a problem too.