Back in the day, when TAD roll out, nobody cryed about the supposed death of the game. Games had a limited ammount of content and boy did the comunity roll out with it. Not only it spanned one of the most dedicated modding scene out there, but it was a game that was still being played almost a decade after its releease.
However, we must understand that once you advertise your game not as product BUT a service, rules do change.
Putting aside the rest of the recent apology, somethinng stood out to me: “we promise the keeping the servers runing”. Microsoft keept alive ESO from 2009 onwards, despite TAD being done buisness, offering them just marginal gains. As one of the attractivess of the “games as service” model is to gift the developers with a constant stream of gains, it color me surprised that they are basically offering to keep the game alive as a selling point of their live service game when they basically did the same, for free, for a game that would not report more gains at the moment.
Once we have tackled one of the most nonsensical stuff about this whole situation -syntomathic of the moral backrupcy of the gaming industry as a whole-, lets turn our attention to the rest of the issues.
I’m honestly tore between the satisfaction of have been right the whole time and the fact it’s honestly a sad joke kind of situation. “We rushed”, yes, if by too fast you mean that you rushed one night before to scrap whatever stuff you could find to pass it up as promise of new content. And I mean, why did we even fall for that? A real DLC would be anunced with at least some degree of content, even if it still WIP, but somehow they managed to trick us with nothing but a phrase and two flags that were already present in the game files. Mind you, that for only one civ (both USA and Mexico) they offered us a trailer with gameplay that wasn’t too far from the finished product we end up paying for, while for the KOM DLC, they offered big previews for content creators which featured almost all of the features that ended up included in the final DLC. And, for two new civs, Poland, not less, they only offered us a vague promise.
This new buletin by Worlds Edge, paraphrasing, say something along the lines of “we were exited to share new and exiting content with the comunity and despite our best efforts we failed, but we promese that the situation gonna get fixed very soon, sowwy”, which is exactly the same excuse that game developers have been ofering for the past decade.
I don’t have any easy conclussion for this, but hope that if any of you are currently working on any mods, we will soon be playing your stuff and we will left this whole mess behind.
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