Age of Empires IV

To the 2 guys here who keep posting about how they want a modern setting for some weird reason with aircrafts and whatnot:

Please explain to me how are you going to play with planes, are you going to click them over the map like in some sci-fi Starcraft RTS and they are going to just levitate there in mid air when kept idle?

Please stop with this childish modern/futuristic setting non-sense already.

1 Like

@CagierNebula24 said:

@CostlierParrot3 said:

Hello to all.
Let’s just hope that the relic boys do a good job !!
Sincerely, knowing that Relic is building AoE 4 game (with Microsoft supervision), it makes me a little insecure, especially after the flop of the last Dawn of War …
What Relic has to do is stay in the roots of the AoE franchise and not upset those rules that made the AoE series one of the best RTS in the world !!!

Want to see what people think of the last Relic game? Read the comments here.

pcgamer.com/dawn-of-war-3-adds-modding-tools-and-steam-workshop-support/#comment-jump

Hello!
I’ve seen your link, and I see it’s an update to the game.
Have you seen what people think about steam?
I say I did not play it, but when user reviews are “average / mostly negative” it means that many users are not really happy with the game. Most players are disappointed, find reference on steam … in her reviews.
The game on Metacritic is reviewed with 77/100, which is not bad … but reviews and users can also find them on steam!

@TheBigDawgJ said:

@“Tha Somin” said:

Just wanted to say that that image was literally the first thing that came to mind when I first heard of AoE4 being made.

I also remembered that image and I looked for it very excited :#

@“Nashme AlHadid” said:

@TheBigDawgJ said:

@“Tha Somin” said:

Just wanted to say that that image was literally the first thing that came to mind when I first heard of AoE4 being made.

Where did you find this?

You search in Google Age of Empires IV, you go to the section of images and there it is. B)

Please explain to me how are you going to play with planes, are you going to click them over the map like in some sci-fi Starcraft RTS and they are going to just levitate there in mid air when kept idle?

Planes could work simply having then circling the spot where you leave then.

@BRNanoFighter said:

@Inickys said:
planes could work simply having then circling the spot where you leave then.

the planes could work with an area of action too… with a fuel bar limiting its area of action, like was in Rise of Nations

and if idle, the planes goes in circles until fuel ends and return to airbase, simple like this.

I don’t think this would be necessary, considering we already have archers with infinite arrows so planes with infinite fuel are not far off. Keep things simple.

@BRNanoFighter said:

@IamDalv said:

Please explain to me how are you going to play with planes, are you going to click them over the map like in some sci-fi Starcraft RTS and they are going to just levitate there in mid air when kept idle?

@Inickys said:
planes could work simply having then circling the spot where you leave then.

the planes could work with an area of action too… with a fuel bar limiting its area of action, like was in Rise of Nations

and if idle, the planes goes in circles until fuel ends and return to airbase, simple like this.

Yes, simple and silly like this. They did that in Rise of Nations because the maps pretend to be planetary sized (each base is a city) but it still made it silly because villagers walked on foot in a few seconds more than the planes could cover. It only really makes sense in Civilization where maps are really planetary sized and the cover area of a plane in 1 single turn is believeble/somewhat realistic, while it takes a foot unit several turns to cover that same, lets say, half of continent.
Imagine AOE4 having a villager go behind a forest in a few seconds which is in the middle of the map, but a plane unable to reach that because it would run out of fuel.
And flying/orbitating in circles while idle? Come on, I thought the AOE community was more mature than that.

Great interview

@BRNanoFighter said:

@IamDalv said:

Please explain to me how are you going to play with planes, are you going to click them over the map like in some sci-fi Starcraft RTS and they are going to just levitate there in mid air when kept idle?

@Inickys said:
planes could work simply having then circling the spot where you leave then.

the planes could work with an area of action too… with a fuel bar limiting its area of action, like was in Rise of Nations

and if idle, the planes goes in circles until fuel ends and return to airbase, simple like this.

Anyone here played Axis & Allies (2004)? The planes were made at the airbase (airport?) and you had to launch them to a specific objective (if a bomber) while being escorted by fighters. You had the possibility to change they rally point but only drop three bombs in a fly.

On the plane topic, in C&C General the planes would fly out to their destination, drop their payload and fly back. Or if they were sent to a location with no further action they’d do a few circles and fly back to the airbase.

@BRNanoFighter said:

@CostlierParrot3 said:
Do you imagine a hypothetical star craft 3 set in the Middle Ages or in ancient Rome?
I just do not! Because by definition the strac craft series plays on fantasy / futuristic.
The same applies to AoE series: the name of the empire dates back to a past and not modern or worse yet futuristic!
Especially old-time fans will not be happy … because AoE is a series that was born 20 years ago and has left the mark in RTS games even for the historic eras that it has marked up to now.

The Age of Empires franchise doesn’t mean to stick as a ‘medieval simulator’, but travel through the ages and the human history

AoE IV needs to be set at least on Victorian Era.

“the name of the empire dates back to a past and not modern”

as stated in another post:
Austro-Hungarian Empire
Japanese Empire
Brazilian Empire
Mexican Empire
Germany 2nd-3rd Reich
USA
Russian Empire - USSR
Even the Spanish, British, French and Ottoman Empires can fit in a 20 - 21 century game

hello, where did I write and say that age of empire wants to be a medieval simulator?

I said that as the star craft series is an RTS series that will never be set in ancient eras, even the AoE series does not have to and will never be set in the future. If we do a survey, you will see that the majority of people want AoE 4 under the wars of the world!

oh boi can’t wait

The only game I’m looking forward to playing!!

Holy Sheet!.. I am sooo Happy!.. MS and Relic… you my friends have earned this… its the best news Iv heard EVER in my lifetime… I am a die hard fan if AOE and seeing my dearest old pal AOE is joining Relic’s work?.. OMG!..

@BRNanoFighter said:

@CostlierParrot3 said:
hello, where did I write and say that age of empire wants to be a medieval simulator?

I said that as the star craft series is an RTS series that will never be set in ancient eras, even the AoE series does not have to and will never be set in the future. If we do a survey, you will see that the majority of people want AoE 4 under the wars of the world!

so what did you mean about: “The same applies to AoE series: the name of the empire dates back to a past and not modern”?

I know a futuristic AoE is not that the franchise means, but its needs to move on to modern eras. We have Napoleonic and Victorian Eras, World Wars, Nuclear Era (post WW2-Cold War) and Information Era to tell about (I mean, not all at once in one game, but I guess you got the point).

About surveys, as far as I know there are already 2 polls (one here in the forum and other on AoE wikia), the 2 polls show that is wanted a World Wars era (or Contemporary Age).

the Napoleonic and Victorian ages can be fine, but the world wars would take away the meaning that the AoE series has given throughout its series! AoE games are born to focus the strategy of the game in epochs where the sword / mosquito, horse and rudimentary artillery, weapons to win the game!

no atomic / nuclear-chemical bombs or aerial teaclons that involve a breakthrough in the balance of the game!

The simplicity of the game is its most ruthless ease of engaging more tactical, macro and micro management of the economy and the army! Move the epochal focus to the wind where for obvious reasons new technological models adds to the balance of the game. Up to now with every AoE game this rule worked! why now need to twist it?
This is my thought.

IMHO. No planes, no trains, no automobiles. I wish for more gameplay like AOE Online, so it should rather become a new AOE Online DE afaic, but not F2P and not limited to online play only.

@BRNanoFighter said:

@CostlierParrot3 said:
the Napoleonic and Victorian ages can be fine, but the world wars would take away the meaning that the AoE series has given throughout its series! AoE games are born to focus the strategy of the game in epochs where the sword / mosquito, horse and rudimentary artillery, weapons to win the game!

no atomic / nuclear-chemical bombs or aerial teaclons that involve a breakthrough in the balance of the game!

The simplicity of the game is its most ruthless ease of engaging more tactical, macro and micro management of the economy and the army! Move the epochal focus to the wind where for obvious reasons new technological models adds to the balance of the game. Up to now with every AoE game this rule worked! why now need to twist it?
This is my thought.

I got your point,
as I said before when I first commented here in the forum, in my opinion would be great an AoE IV set near 1800 until 1918, when the muskets, cannons and cavalry were in transition with new but still rudimentary weaponry, like machine guns, huge artillery pieces and “landships”, the first tanks.

For me at least at this time period would be possible the mechanics of Age of Empires still be relevant, but I agree that World War 2 and forward would change the game mechanics significantly.

everything is possible with creative mindset, you can easily make ANY age and balance everything, if somebody makes nuclear bomb, you can make anti rocket defense in your base and so on and so on… all you need to do is to improve Red Alert 2 with additional AOE mechanics, more types of resources (oil, iron for instance). And SC2 is balanced even in far future age with aliens and stuff, so don’t be scared of WW2 age it can easily work out if devs do their job correctly. I am medieval times fan BTW.

If we are going to say that empires existed during all periods of civilization, then we cannot say that there ever was an actual age of empires.

I think they named the game Age of Empires because there were a lot of empires back in ancient times and the name was catchy. Then after the game was widely successful, they named the sequel Age of Empires 2 for obvious reasons and found that going into the middle ages was a logical move. I think Age of Empires 3 cemented the pattern, but the pattern has to end eventually. I mean, there is no way they could ever go to Age of Empires 5 or 6 without turning this franchise about ancient cultures into some bizarre science fiction fantasy RTS.

@“Andy P” said:
If we are going to say that empires existed during all periods of civilization, then we cannot say that there ever was an actual age of empires.

I think they named the game Age of Empires because there were a lot of empires back in ancient times and the name was catchy. Then after the game was widely successful, they named the sequel Age of Empires 2 for obvious reasons and found that going into the middle ages was a logical move. I think Age of Empires 3 cemented the pattern, but the pattern has to end eventually. I mean, there is no way they could ever go to Age of Empires 5 or 6 without turning this franchise about ancient cultures into some bizarre science fiction fantasy RTS.

I will never accept (or expect) an AOE game in some kind of sci-fi / fantasy RTS. What is the point of turning a historical focused franchise into such stuff when there is Starcraft, WoW, Homeworld, Spellforce, etc?

Next is HL3 ? :stuck_out_tongue: