Age of Empires needs to return to its roots

Heck I do more academic research and I can barely mod!

It feels like an insult who gets the jobs and who doesnt at times.

And people say civ crafters are lazy!!

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I don’t think too highly of the people before FE and FE as far as historical research. This game is somewhat equivalent to elementary or middle school history class. I wish it wasn’t.

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I always find it funny that their profile picture seems to be an angry guy shouting – it seems very apt.

Conceptually he may just be a two-handed swordsman, but apparently it’s the only type of sword that can draw blood! It feels like they really struggled for unique unit ideas for Khitans


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I should post my Armenian and Georgian concepts and the historical justification behind their distinct gameplay styles, just to show that it is possible to have very historically authentic civilizations that are also unique and fit into the game. I did a great deal of research on both of them and ensured the highest level of authenticity while maintaining balance.

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In any case, it is clearly inaccurate to classify the Khitans as an infantry civilization. A Chinese historcal record even described them as “(being) good at using bows but not swords and halberds”.

The reason why the Khitans were a powerful threat to the Song was because they had a large reserve of horses. Almost the entire army could be cavalry, most of whom were lightly armed or even unarmored cavalry archers, as well as a portion equipped heavily in the center. The light cavalry would harass the enemy with a massive rain of arrows, forcing the enemy to change formation such like moving forward, then the heavy cavalry would charge.

I think a cataphract using a bow or crossbow should be an obvious answer. Expensive, moves as slowly as the Knight, fires a bit slower than the CA, but has high HP, attack, and armors, like at the middle between the general CA and War Wagon. Just distinctive stats without gimmicky abilities are enough to make it unique. If the Khitans can have trash CAs through UT, such like by converting the cost of gold into food, then the general CA and this UU can have more distinct differences, respective characteristics and uses.

While we have too many melee cavalry unique units already, a mace cavalry is feasible for the Khitans, though it would require a gimmick, such as making its attacks reduce the target’s armor as if it were a mounted Obuch. Actually, it would be enough to reflect their heavy shock cavalry by giving additional armors to their Steppe Lancers with a civ bonus.

As for the foot soldiers, it seems to have been composed largely of the ruled Han, Balhae and Jurchen peoples, and were used almost only to defend settled cities and major roads. The vast majority of historical records are about the activities of the cavalry.

Even if they were really uninspired, they could still use Mounted Trebuchet as the UU at the Castle for such a civ mixing the Tanguts.

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The Jurchens cannot be said to be quite accurate either although it’s much better in comparison.

The heavy cavalry are locked in the castle, but the grenadiers are at the archery range and many bonuses for siege and fortified stuff, which makes this civ have a slow, defensive style after the scout rush. However, in history, the Jurchens took only 13 years to destroy the Liao, and even only 2 years to destroy the Northern Song. Their identity should be very aggressive with their well-known heavy cavalry instead.

It wasn’t until after they conquered North China that they began to learn about gunpowder. Melee heavy cavalry should be the first identity of this civ, followed by cavalry archers and gunpowder. I would like to move the Grenadier to the Castle in exchanged for the Iron Pagoda moved to the Stable, and remove the building regeneration and Bombard Cannon in exchange for having better CA and keeping the defense decent but not supirior.

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So what I’m taking away from this is that Khitans having Liao Dao and Mounted Trebuchet is like if the Britons’ unique units were Plantagenet Pike and Hussite Wagon, but the Hussite Wagon is called Wheeled Hand Cannon.

Alas, Forgotten Empires used to know this, but seem to have forgotten while they were making The Last Khans.

Agreed – training the Grenadier from the archery range seems particularly weird to me.

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This is why we need to praise the correct civ crafters for hard worked creativity and research. Not devs who can program sure nice and all but the need the guy who can crank out the ideas correctly

A better example of khi
 wait tanguts and no Its not mine so any claims of self importance can go away

https://www.reddit.com/r/aoe2/s/MHDN8EDK2x

Sure its 6 years old so Bulgarian bonus thieves can go cry in their own refuse!
And a better Khitan concept

https://www.reddit.com/r/aoe2/s/oADz8DxbEN

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I think these are both nice designs, and I especially like the explanation at the start of the Tanguts one of the poster’s design principles.

The Khitans one seems quite underpowered, I think – a nice design but would need to be expanded on, probably just by adding an extra civ bonus, to allow it to compete with existing civs.

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Requiring castles to train Grenadiers further emphasizes the message that the unit has unqiue mechanics, as well as the fact that gunpowder was not used until the Jurchens had to defend their land after the conquest.

I used to share my own Khitan concept too. But I think that if the current Khitanguts could be split, the new Khitans would still inherit some current design, like the Blacksmith bonus in my concept would be replaced with the bonus of double Forging line effects in the current design, as well as the Knight line would be removed.

That being said, the devs rarely reference the concepts from the community to a great extent.
They like to copy ideas from the community for potential civ A to new civ B rather than maintaining the original intention of the ideas.

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Next DLC we are getting the reumbrellification of the world with the Indo-Europeans being the first civ with no generic units, only regional and unique ones

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This is exactly like my Jurchens concept where the Grenadier is the Castle UU and the heavy cavalry Iron Flail is a Stable unit that replaces the Knight line.

User blog:MNOPSC1b/Jurchens (potential new Northeast Asian civ for AoE 2) | Age of Empires Series Wiki | Fandom

Yes, although the Romans are related to “The Fall of Rome” which is the game’s early concept
 but 3K doesn’t have a place in the base game, but they do in Chronicles
 leave the Jurchens and Khitans in the base game and move 3K to Chronicles and nobody would complain


Of course, that’s why they later included them in The Conquerors, to serve as historical continuity of Choson
 in AoE 3 TAD the Koreans could have also appeared, but as they were very similar to the Chinese and were in a period of isolation, even greater than Japan, then they included the Indians to introduce camels and elephants
 the curious thing is that the Koreans appear in the Japanese campaign of AoE 3 TAD Mobile, but they are renowned Chinese


Ok ok it’s just a saying
I don’t want to get into that complex stuff


Yeah, let’s leave Yamato in Return of Rome, and let’s not put any other Japanese civ in the game (other than Ainu or Kyushu)


Yes, it’s a strange mix that doesn’t even fit together


Sure, AoE was “fully medieval”, but with The Conquerors (except for El Cid and the pre-1500 Conquistador battles) they started to mix everything up
 you have Attila in Late Antiquity (although related to the fall of Rome) and the Early Modern Age (Moctezuma, Lepanto, Kyoto, Point Noryang)
 in comparison AoE 1 didn’t go beyond 668 CE with the Yamato campaign (in 1 DE it already goes up to 740 CE, 8 years after Tours and Tariq) and AoE 3 doesn’t go back further than 1421 with the Chinese campaign (which although it is fictional, is based on the voyages of discovery which is the original theme of the game, then all the events it narrates occur in the 16th century onwards)


Yes, I think the same, the DLC is incredible, the best since The Forgotten
 I only have the 3K issue, they should be in Chronicles, after that I won’t have any problem, since they finally made more unique reskins for the civs (castles, monasteries and monks)
 that last bit blew my mind, since I’d been asking for it since 2006


2 medieval civs but yes
 there they messed us up with 3K


Of course, it is understood


Yes, Khitans would be Kushluk and Tanguts Li Yuanhao


Yes, that’s why we have to wait to buy the 3K DLC and see how they fix it before the next DLC at the end of the year


Yes, or rather “let’s modernize AoE 2 to be like AoE 4”


Yes, or you see them making a chocolate cake and you see that it has dog poop on it


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No.As per sandy they were added last minute to get a footing in the korean market.

Ah, yes too
 but they are not out of place in AoE 2 either (although they still need their own campaign, along with the Chinese and perhaps the Japanese, but they already have quite a few scenarios in VaV)