AGE OF KINGS - The Board Game

:postal_horn: Greetings Age fans!

Back in March some friends & myself decided to take on a new project: create a strategy board game taking inspiration from the Age of franchise gameplay and taking place in the medieval era of AoE2.
We asked the AoEZone community to help us and we are now proud to show you the first fruits of our work.

We start playtesting sessions in London (UK) in October - if you are a Londoner and want to help us make this game a hit, please let us know in the comments section!

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Come back every Saturday - we will post 1 update with new visuals and gameplay explanation every week until launch. Comment below to share your feedback and receive notifications!

AoE fans - we made this for you.

WARNING: the content you’re about to see is Work In Progress and not for commercial use. Production temporarily uses creations from artists listed in this public document. Please contact us for Copyright issues.

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:postal_horn: 12/09 - Introduction & Chinese TC board

In Age of Kings: the board game, you can pick your civilisation and build your kingdom. Every civilisation comes with a unique card deck, player board and Civilisation token which influences your play style.

Today and to start our first weekly update, let’s have a look at the Chinese civilisation player board, aka “Town Center”. From this board, the player controls every aspect of his kingdom, from ressources stock, units costs, building cards, and most importantly advancing through the 3 ages available.

:question: How do you find the player board design?

We will make our best to answer all your questions. See you next week!

1 Like

I love the idea!

Focusing on the Chinese: is their start also much different from other civs?

And overall: will there only be 3 ages? (and is it Dark Age to Castle Age?)

Hi mate, civs share 90% of the same DNA in terms of cards, cost & play style. What changes is:

  1. The civilisation bonus displayed just below the name in the top left corner. For example here, the Chinese have a special defence bonus on their cities right from the start of the game, which makes them hard to rush early game. We have a range of super cool bonus for each civ.
  2. Each civ has access to 2 military trees among Barracks, Archery & Stables. Here for ex, they have access to archers & cavalry.
  3. Each civ has a unique civ military unit, and I will share the Chu Ko Nu card soon with you :smile:

About ages, for the moment we focus on 3 ages but nothing is set in stone :slight_smile: . We found 4 ages made the game very long and often players never reached age 4. Having only 3 ages helps us giving more value and interest in passing to the next age.

1 Like

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:postal_horn: 21/09 - Paladin Card, army stats

In Age of Kings: the board game , you lead an army fighting on the game board. Each civilisation offers a different play style and army mix. The red cards influence the stats of your army pawns.
Let’s have a look at a classic unit, the French Paladin!

Upgrading your army to Paladins cost you 4 gold and 3 food and can only be played at the last age.
Paladins are part of the Stables family. The cost of the unit is 2 Gold, as indicated on the game board (See: Chinese Game Board).

On the top of the card you can see the stats:

  1. ATTACK - you play the number of dices indicated in the square. The more dices, the higher chances to hit.
  2. RANGE - your attack range. Paladins are close-combat units = 0
  3. ARMOR - the number of attacks the unit can survive to each turn. 1= you need to hit it twice to kill it.
  4. MOV. SPEED - how much board tiles the unit moves per turn. Cavalry moves by 2, other units by 1.

:question: How do you find the card design?
:question: How you find the stats system? Complicated / Simple

The design is awesome! I enjoy the background just as much as the horse with its rider :slight_smile:

The stats system also looks quite simple I think.