This patch brings even more control over how long objects persist on the map and when the bones should transition dynamically from bloodied to white. This patch brings changes to address both of these!
Added a new setting “Skeleton Transition”. This setting controls the percent of visible duration at which the dynamic skeletons option will swap from Bloodied to White. The setting defaults to 50%, and you can adjust it between 5% and 100% to suit your preference.
The “Skeleton Visible Duration” and “Blood Pool Visible Duration” settings now have a new option to make them last “An Age”, which is 1800 seconds. This additional duration is three times larger than the previous maximum of 600 seconds. You may experience reduced performance with large quantities of blood and bones present, depending on your hardware.
So Quatzalcoatl Warrior priests generate slightly more favor if they lose hitpoints.
Without healing this would be (100%→20%, 0.66/s, 100 max hp) Around 120 seconds of average 0.025/s extra. So 3 favor.
If you add healing like Agave Bloom, you can heal about 1600 hitpoints (800 food) on idle units so heal like 20 priests up, and get like 20 *3 = 60 favor at classical age, 150 on mythic (2000 food). This obviously scales down on amount of priests you use at once.
I kinda like it. 3 favor is pretty good considering the priests cost about 110. You could build your temple next to allied healing spring and have them full all the time haha
Pillar of Tlalocan is now correctly restricted when manually casting.
Fixed a crash and instability that could occur while watching some replays.
Fixed grid UI and hotkeys not working as expected in some additional situations (e.g., partially constructed buildings).
Buildings such as Aztec traps now require you to complete construction to activate abilities.
Villagers who have fully committed to their devotion are no longer selectable to prevent unintended interactions.
Those fixes are pretty important. I wonder how much of the high Aztec win rates is just coming from those 2 exploits.
Being able to remotely plan and then instantly trigger traps is definitely super powerful as well as being able to not have your villagers die when you devote them.