This patch brings a variety of new improvements to the Demeter Major God! You can read about the specific details of each change in the Balance section.
New unique Fortress Unit – Amazon Archer. Hera’s Argive Patronage, when used for Demeter, grants free Amazon Archers.
Harpy has moved to the Temple and has had changes to its Abduct action, including changes to its animation.
Hamadryad has been rebalanced to improve its utility and now animates during transformations into tree form.
Underworld Invasion now scales based on the number of Town Centers and Village Centers when cast.
Sacred Land now functions in a similar way to Temple of Healing, with a radius heal to make it easier to use.
Icarus and Midas have been changed to improve their balance.
Major Gods
Demeter
Starting as Demeter no longer grants an extra 10 Favor.
Harpy and Iron Grip are now available in the Temple instead of the Fortress.
New Amazon Archer unit!
Ranged Soldier of Demeter. Elite long-range archer with exceptional Line of Sight. Effective against infantry and provides modest pressure against buildings. Limited to 10. Vulnerable to cavalry and fast attackers. Benefits from ranged soldier and armory improvements.
Mythic Age unit trained at the Fortress.
Population: 2
Training Time: 12 seconds
Train limit: 10
Cost: 85 Wood, 65 Gold
Hit Points: 160
Movement Speed 4.0
Line of Sight: 30
Armor: 15% Hack, 20% Pierce, 99% Crush.
Ranged Attack: 13 Pierce + 2 Divine.
Rate of Fire: 1.9 seconds
Attack Range: 26
Damage vs Buildings Multiplier: 2.2x.
Benefits from the same types of upgrades as Toxotes.
Free units can be trained when playing with Hera, selected by using the Argive Patronage technology.
Strengths
Exceptional range and Line of Sight enable safe focus-fire and zone control.
Reliable damage profile versus most human units; small divine component ensures consistent contribution to high-armor targets.
The modest building multiplier allows meaningful pressure when massed (without replacing dedicated siege).
Weaknesses
Limited to 10 units; cannot be the sole backline plan in long games.
Vulnerable to cavalry dives and fast melee units if not screened.
Susceptible to siege splash and concentrated ranged fire; requires spacing and protection.
Developer Note: We hope you enjoy trying out this new addition to Demeter! We felt that the Harpy didn’t fulfill the role of the Fortress unit, and have been working on this as an additional iteration to improve Demeter’s gameplay. The Harpy is still available from the Temple, which means Demeter has even more options for how to diversify your army.
It’s great to see them actually listening to feedback! Now I just need to test how this plays out with the 10-unit build limit. Definitely excited about these changes.
One thing though: if Hera gets the Amazon Archers and Harpies move to the Temple, does that leave the Fortress completely empty if you don’t pick Hera? Seems like a strange thing to leave out?
Demeters new fortress unit is the amazon. but hera now has the tech argive patronage which will train amazons instead of myrmidons now! THIS IS HUGE! awesome change imho.
just the 10 unit limit and the similarity to Hades unit needs to be tested in my opinion.
i agree. THANK YOU! this is huge for the game and the community! keep it up!
yeah but Gore DLC looks like crap. A better job has been done more than 10 years before in other games like Dawn of War, Company of Heroes or StarCraft
i disagree partly i think the blood actually looks darker ingame and solid.
the essence tho… hm. idk. especially the on-hit effect looks why too intense from what i saw so far but need to try it myself later.
No man, Sincerely it looks like shit.
Just like Wine Stains on cloth
How is this shit live on the game?
And even worse. This has suppoosed to be on the very release and available for all players, but not you have to pay for it.
hm. yeah… if you mention that its payed content and wasn’t there on release like the old game… yeah thats totally a fair argument. for that it could be better i agree.
but i still think - so far - the blood ground effect is better than the massive on-hit effect when units get attacked. i saw a game during boits stream where a bunch of archers attacked a cyclops and the white splash similar in size of the unit itself was a visually overwhelming (and with white looked it also looked interesting. ^^)
There are better splatter effects in games that do not have the scale of AoM Retold. Please take a look at Dota 2, Diablo 3 and others. The thing is they could adapt these Blood splatter effects in order to making it pretty immersive and readable at the same time
It’s kinda meh to say the least. I feel like they were trying to play it safe due to China’s weird laws. What upsets me the most is that myth units no longer have unique skeletons when dying compared to the 1st game, only turning into a generic pile of bones upon death