Since I can’t update my last post since editing posts doesn’t work since this topic is in “Slow Mode” (Forum "slow mode" not working correctly), I have to make this new post…
Was going to say that as examples on the inorganic “arenas” that currently exist, so many maps have clearly equal quadrants or halves, or a clump of resources to fight for in the middle, or perfect walls or trees around the perimeter of the map, perfect tree tunnels between players, and so on. For example, but I could probably paste 95% of the ‘mostly land’ maps here:
… and so on. In real life, nature doesn’t usually work in such clockwork man-made ways