Rus and Mongols alone have around 2/3 pickrate in top 250 rn.
Check the egctv youtube channel.
Nearly 2 months ago the “winner stays on” series launched.
Ever since mongols got picked 13 times and won 11 of them (mongols vs mongols excluded here).
It was always the same:
Marinelord picking mongols = win, oponent picks mongols marinelord loses.
Hera picking mongols = win, oponent picks mongols hera loses.
Vortix picking mongols = win, oponent picks mongols vortix loses.
Hera made a jester type video how to become rank 1 with the simple introduction “I know it might be hard for you but just pick mongols”.
Ptitdrogo, in his interview after winning the castle cup with PiG as a teammate, was asked if he finally became more confident with french/chinese cause his ELO finally improved alot and his respons was:
“What? No? Are you kidding me, I just started to pick mongols again”.
Viper had a huge balance list for them to experiment with after the first tourney, and basically only the springald got touched so far.
It literally has dead landmarks as the abbey of kings that just don’t get touched since april (closed beta) for whatever reason.
And the fact that they don’t even seem to try to improve the situation, paired with some questionable changes like horsemen nerfs, it makes them just look uninterested and unengaged with their own community and game.
Heck they didn’t even unlock the Age Insiders profilepictures yet even tho pre launch it was announced that it’s beeing handed out at release date…
The game is really simple with basically no comeback mechanics due to a lack of micro potential with caster units/high impact units, and the most basic eco bonuses are just not balanced across the board which makes the civs feel really really really uneven.
You might’ve noticed it with the effect of only having 2-3 civs viable per map.
Some civs have a useful water game, some don’t.
Some have an eco boost, some don’t.
They should work on evening out these civ specific traits so no matter what happens, the civs have these bonuses to fall back onto and be useful.
Mongols and rus for example have eco boosts since minute 0 with increadible speedups by getting flat ressources into the bank (no houses, cheaper towers, double recruitment, gold for hunt), while other civs start to get a noticeable eco boost at minute 20 (french woth cheaper eco upgrades + slightly faster vil production, english with gathering boost on farms).
This is a conceptional issue, since the game is still majorily symmetrical when it comes to the general civ layout beside the economy boosts, meaning some civs are just more forgiving and enter the game with much more steam than others, which puts you automatically behind by multiple minutes without the influence of your own, no matter how good you play.
It makes the game feel to the core unfair, frustrating and on rails since this forces you into a predefined route of what to do to be able to have a slight winchance (english have to deal dmg with longbows or they’re behind, french have to get some knightraid done or they’re behind, abbasids have to play fast expand with foodstocks or they are behind) without diviation or room of creativity while other civs like rus or mongols are way more open since their unique civ bonuses create a gameplan they can actually fall back on.
Meaning it’s basically impossible to stop the general gameplan they have, while it’s quite easy for them to be opressive to the others.
The balance devs on twitch even said “we want every civ and every unit to be viable on any map and any time in the game”.
They just seem to marketingtalk to players that are not that deep into it without a will to notice some fundamental issues.
Their actions don’t back this sentiment up, since they become quite known for leaving the game broken for 1+ month before even trying to touch anything.
All these things just make this game look really abandoned/low priority.