AI behavior in team games need improvement

Correct me if I’m wrong, but I feel the AI do not coordinate with human players very well.

They actually can coordinate with each other in attacking and defending, both the allies and enemies, but they either don’t listen to the player or ignore the player.

For example, in bigger teams like 3v3 and 4v4 on extreme difficulty, it sometimes becomes pure luck. If the enemy team decide to gang up against your teammate, you can help it out. But if they decide to gang up against you——very likely you’re F’ed because your teammates would not come to help you out and you are facing 3 or 4 enemies with resource cheats.

Anyone feels the same?

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I agree, but unfortunately I think the issue is somewhat fundamental to how the AI is written, at least conceptually.

Right now the AI puts it’s army on standby in it’s town until it calculates something to go attack or defend. Once it calculates it, it takes the whole army and goes there. The problem is if you try and tell it to attack somewhere else or come and help you while it’s doing that, it basically can’t. It can only do one thing with it’s army at a time.

One of the easiest things that I’ve done is to have the AI send a chat when it goes to attack. Pretty simple, and makes it a bit more fun if you’re willing to follow an AI teammate’s lead.

What I’m toying around with is an idea to create a whole new system where the AI uses one persistent army plan to conduct all of its operations. That plan would always be on the move, and wouldn’t have to reset after conducting a little raid or taking down a TP.

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Definitely!
We need an AI update especially for water gameplay!

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Love your AI, it even attacks in multiple places at once, making it harder to defend.

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You must be getting raided, which is excellent to hear!

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Speaking of DE AI, having Japanese as teammates the allies will park tons of villager at the shrine to hunt those deer.

Then there is this one most bizarre happen to me where the ai is aggressive till age3, then going idle with whole 70 settler like for 15 minutes straight, not even building estate or mills, meanwhile everyone is already age4 or age5. The ai only send some to chop wood near tc, and hunt before the mass idle. I figure they might need gold, so i send them some 3k gold, and they immediately go age4, build tons of estate and mills before resuming the attack.

Its absurd that if they need gold but no gold near the TC, they just spend the gold on military, gather natural resources and going idle when all nearby is depleted, then stuck without advancing because they tink estate should only be created at age 4.

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I feel this has been much better than TAD.

But what I do find a problem is that they tend to kill a lot of hunts and don’t gather them.

As I remembered it compared to TAD, back then the indefinite parking at shrine can still happen all the way to age5, the current version if the AI successfully reach age4, they will immediately disperse to estate/mill and ignore all natural resources.

This too, they have something like 15 hunters, suddenly moving to mine, and a split second later go back to hunting by killing another huntable