GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 56860.0
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Linux
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
When loading in a custom data mod, the AI completely breaks on any skirmish map. I get two errors:
AiHeader.xs(110): XS: Error 0049: Could not emit quads for ‘CreateInvalidBaseAttackRoute’ Function.
XS: Error 0003: Could not compile file ‘AiLoaderStandard.xs’
When commenting out the function in aiHeader.xs (lines 110 and 110, end of the file) and aiMain.xs (lines 27643 - lines 27648), I just get the generic compilation error.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Installed this mod: GitHub - SquidTheSid/AOE3DE-Overhauled at africa_berbers
- Enabled the mod in-game and restarted.
- Run a skirmish map
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
AI runs and skirmish match plays as normal.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file service.
- N/A