AI Broken: "XS Error 0049, XS: Error 0003"

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 56860.0
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Linux

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

When loading in a custom data mod, the AI completely breaks on any skirmish map. I get two errors:

AiHeader.xs(110): XS: Error 0049: Could not emit quads for ‘CreateInvalidBaseAttackRoute’ Function.

XS: Error 0003: Could not compile file ‘AiLoaderStandard.xs’

When commenting out the function in aiHeader.xs (lines 110 and 110, end of the file) and aiMain.xs (lines 27643 - lines 27648), I just get the generic compilation error.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Installed this mod: GitHub - SquidTheSid/AOE3DE-Overhauled at africa_berbers
  2. Enabled the mod in-game and restarted.
  3. Run a skirmish map

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

AI runs and skirmish match plays as normal.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file service.

  • N/A