Game Version: Minor update 17.31993
Build Number: 15815388
Platform: Steam
Operating System: Windows 11
Issue :
There is a bug that I recently encountered that caused my AI opponents to crash and not gathering/building army/attack at all. It only occurs in Skirmish games and reproduceable with different pantheons and different AI (standard/attacker/defender and standard/moderate/hard/titan/extreme/legendary).
I have used steam’s validate game files function many times, to no avail
Trigger event: Playing skirmish games with AI
Reproduction steps:
- Error log will appear after splash screen after starting the game, before any game starts (skirmish or campaign) and after any game ends
- The opponent AI will crash only in skirmish with AI games (campaigns not affected even though error log shown before campaigns as well)
Error Log:
Player #-1 (???): Al Error.
d: (steamlibrary\steamapps\common \age of mythology retold\game\ai\core/ military/military_attack.xs(53) : XS: Error
0172: ‘gDefenseReflexBaselD’ is not a valid operator.
d:\steamlibrary\steamapps\common\age
of mythology retold \game\ai\core/ military/military_attack.xs(53) : XS: Error
0165: high level parseExpr failed. d:\steamlibrary\steamapps\common\age
of mythology retold\game\ai\core/ military/military_attack.xs(53) : XS: Error0135: parseConditionDecl failed. d:\steamlibrary\steamapps|common\age
of mythology retold\game\ai\core/ military/military_attack.xs(53) : XS: Error
0047: could not parse the code for
‘BAttackManager$updateState’ function. d:\steamlibrary\steamapps\common\age
of mythology retold\game\ai\core/ military/military_attack.xs(53) : XS: Error: failed to parse member function in class BAttackManager.
