AI scripting (CD Version)

Hi, how can I make the AI (CD version) build the mule carts for different resources? I can’t get the Georgians and Armenians to build this object.

I assume you are working with the original AI script.

Open elite petersen constants.per and add the following lines:

(defconst armenians 44)
(defconst georgians 45)

(defconst sn-mule-cart-dropsite-placement 310)
(defconst mule-cart 1808)

#load-if-defined ARMENIANS-CIV
(defconst lumber-camp mule-cart)
(defconst mining-camp mule-cart)
#end-if

#load-if-defined GEORGIANS-CIV
(defconst lumber-camp mule-cart)
(defconst mining-camp mule-cart)
#end-if

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I made a mod for the AI (CD version) nothing special. Thank you so much!