GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 14.7908
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10 / Windows 8 / Windows 7 / Mac / Linux
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
<unit id="1890" name="deNatAkanWarchief">
~
<tactics>deakanwarchief.tactics</tactics>
<protoaction>
<name>BuildingAttack</name>
<damage>13.000000</damage>
<damagetype>Siege</damagetype>
<rof>3.000000</rof>
</protoaction>
<protoaction>
<name>CoverBuildingAttack</name> <!--what-->
<damage>6.500000</damage>
<damagetype>Siege</damagetype>
<rof>3.000000</rof>
</protoaction>
<protoaction>
<name>CoverHandAttack</name> <!--what-->
<damage>6.500000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagearea>1.000000</damagearea>
<damageflags>GAIAEnemy</damageflags>
<basedamagecap>1</basedamagecap>
<damagebonus type="AbstractCavalry">5.000000</damagebonus>
<damagebonus type="AbstractLightInfantry">3.400000</damagebonus>
</protoaction>
<protoaction>
<name>HandAttack</name>
<damage>13.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagearea>1.000000</damagearea>
<damageflags>GAIAEnemy</damageflags>
<basedamagecap>1</basedamagecap>
<damagebonus type="AbstractCavalry">5.000000</damagebonus>
<damagebonus type="AbstractLightInfantry">3.400000</damagebonus>
</protoaction>
~
</unit>
Data\tactics\deakanwarchief.tactics.XMB
<tactic>Stagger
<speedmodifier>0.5</speedmodifier> <!--Why-->
<action priority="100">CoverBuildingAttack</action> <!--Why-->
<action priority="90">VolleyRangedAttack</action>
<action priority="75">CoverHandAttack</action> <!--Why-->
<action priority="2">CrackshotAttack</action>
<action>IncreaseHPWithNatives</action>
<action>IncreaseDamageWithNatives</action>
<action>Build</action>
<action>Discover</action>
<action>Heal</action>
<action>HeroRespawn</action>
<attacktype>LogicalTypeHandUnitsAttack</attacktype>
<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
<runaway>0</runaway>
<autoretarget>1</autoretarget>
<idleanim>cover_idle</idleanim>
<boredanim>cover_bored</boredanim>
<deathanim>death_by_melee</deathanim>
<walkanim>cover_walk</walkanim>
<joganim>cover_jog</joganim>
<runanim>cover_run</runanim>
</tactic>
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)