Akan Tufohen's stagger mode behaves like a worse cover mode

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 14.7908
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10 / Windows 8 / Windows 7 / Mac / Linux

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

	<unit id="1890" name="deNatAkanWarchief">
		~
		<tactics>deakanwarchief.tactics</tactics>
		<protoaction>
			<name>BuildingAttack</name>
			<damage>13.000000</damage>
			<damagetype>Siege</damagetype>
			<rof>3.000000</rof>
		</protoaction>
		<protoaction>
			<name>CoverBuildingAttack</name> <!--what-->
			<damage>6.500000</damage>
			<damagetype>Siege</damagetype>
			<rof>3.000000</rof>
		</protoaction>
		<protoaction>
			<name>CoverHandAttack</name> <!--what-->
			<damage>6.500000</damage>  
			<damagetype>Hand</damagetype>
			<rof>1.500000</rof>
			<damagearea>1.000000</damagearea>
			<damageflags>GAIAEnemy</damageflags>
			<basedamagecap>1</basedamagecap>
			<damagebonus type="AbstractCavalry">5.000000</damagebonus>
			<damagebonus type="AbstractLightInfantry">3.400000</damagebonus>
		</protoaction>
		<protoaction>
			<name>HandAttack</name>
			<damage>13.000000</damage>
			<damagetype>Hand</damagetype>
			<rof>1.500000</rof>
			<damagearea>1.000000</damagearea>
			<damageflags>GAIAEnemy</damageflags>
			<basedamagecap>1</basedamagecap>
			<damagebonus type="AbstractCavalry">5.000000</damagebonus>
			<damagebonus type="AbstractLightInfantry">3.400000</damagebonus>
		</protoaction>
		~
	</unit>

Data\tactics\deakanwarchief.tactics.XMB

<tactic>Stagger
    <speedmodifier>0.5</speedmodifier> <!--Why-->
    <action priority="100">CoverBuildingAttack</action> <!--Why-->
    <action priority="90">VolleyRangedAttack</action>
    <action priority="75">CoverHandAttack</action> <!--Why-->
    <action priority="2">CrackshotAttack</action>
    <action>IncreaseHPWithNatives</action>
    <action>IncreaseDamageWithNatives</action>
    <action>Build</action>
    <action>Discover</action>
    <action>Heal</action>
    <action>HeroRespawn</action>
    <attacktype>LogicalTypeHandUnitsAttack</attacktype>
    <autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
    <attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
    <runaway>0</runaway>
    <autoretarget>1</autoretarget>
    <idleanim>cover_idle</idleanim>
    <boredanim>cover_bored</boredanim>
    <deathanim>death_by_melee</deathanim>
    <walkanim>cover_walk</walkanim>
    <joganim>cover_jog</joganim>
    <runanim>cover_run</runanim>
</tactic>

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)
  • GAME BUILD #: 14.43676

This bug is still present, please fix it!