Alexander the great [AoE II Campaign]

Discuss Alexander the great [AoE II Campaign]

Was having fun with this until Mission 3, which is buggy. Conquering Miletos worked great. Got the castle, got the town, some of it went to red. I then took the closest of Lycia’s castles and got most of the buildings, although the northern walls and a tower at the edge of the town stayed hostile. But when I took Halikarnassos’s castles, I only got the castles. None of the buildings converted. What made it worse was that even when I finally finished them off, I didn’t get Imperial Age, while the hostile AIs had already gotten it before I even took Lycia’s first castle.

I felt like the AIs got Imp too soon, honestly. Parmenion’s tributes were slow and I had a hard time building enough forces to start taking additional towns. Having to defend red on top of trying to rush down two enemies with two castles each just spread what little resources I had too thin. Maybe allying Alinda should count towards Imperial Age?

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Hello, Thanks for playing. I appreciate you coming here to the discussion then just writing a bad review out of frustration.

I am the primary designer of this campaign, but I did not make this particular scenario. Without intention of shifting blame, there isn’t much I can do about this particular mission of this campaign unfortunately. I have given a lot of advice to the other designer and it’s currently in it’s most acceptable state, given the state of it before.

There is a really rare bug, we are not sure what caused it, where the player cannot go to Imperial age even though all conditions are met. This only affects a handful of players, and we don’t know why. Is this what occurred in your playthroughs? Also I’m not personally sure about Hallikarnasos’s buildings getting changed since I didn’t design the triggers, but I believe it’s got something to do with when you ally with Alinda, the leader asks you to reconquer Hallikarnassos for her.

So yeah, something definitely has to be done about this mission, I still have to find the best way to approach it.

Thanks again for playing, let me know how the rest of the campaign turns out, if you decide to continue.

Alinda didn’t gain control of Halikarnassos’s buildings either, though, which is what I expected to happen…I’m not really concerned about getting the buildings or not so much as I am how significantly it slows the player down, considering you need to defeat two players for Imp, so I was fighting up an age while also having to hunt down every single cyan building and unit. So even if I hadn’t encountered that bug preventing me from aging up, cyan would have been an enormous inconvenience here.

I completed the rest of the campaign just fine and had a blast, though.

I’m glad you managed to complete the rest of the campaign and that you enjoyed it.

I’m not familiar with the triggers so I don’t exactly know why this is occurring or not, but all I can really say is that I have tested this scenario a few times, and both the bug of not reaching IMP nor the one with Cyan’s buildings switching never occurred in my play tests. The final thing I will say on this is during my plays I always went after Green (Lycia) before ever going after Halikarnassos. It’s unlikely but since it is hinted that you should try to defeat Green first both in the hints and dialogue, it’s possible that the other designer made it so Halikarnassos’s buildings only switch to red or blue or whatever after Green has already been defeated.

Im really interested in playing it, but using AI to voice it is discouraging. I’d rather no voice at all, just like most mod campaigns have been doing for all those years.

Well, leave it to players to find unexpected solutions to problems. I can’t blame them for not foreseeing a player filling a transport with petards and screening it with fire ships to absorb castle fire long enough to blow up both castles instantly because it was faster than attacking green. Most people probably don’t deliberately sail ships into range of a castle considering how fast they chew them up. Maybe I’ll try again later but focus on green like you did.

Well I paid some money to use an a.i software that has a good reputation so I’d say give it a try, but if you still don’t like it feel free to go into the mod files and delete the sound files. You can contact me if you want some assistance with how to do so.

Well…
I said it’s possible that’s why it isn’t working, i’m not sure why, i’m just trying to find possible reasons why this is the case. And yes, I’m trying to be a bit professional here, but this scenario is causing a lot of problems, but I didn’t make this particular scenario, and you can probably imagine a frustrating and difficult situation I’m in. I’m not exactly comfortable sharing more on this public page here, I hope you can understand.

After another playthrough I got Imperial Age only after defeating green and taking both of cyan’s castles out. I think I figured out the issue, although there may still be nothing to be done about it.

So, what I’m guessing is happening here is that cyan is intended to switch to ally when both castles are taken, hence the buildings not converting. The problem is that the check for when it should do that is probably based on the castles themselves, but if you sequence break the way I did, it’s possible that one of the two castles gets destroyed by cyan before you capture the other, at which point it’s checking to see if you own both, but one is gone, so the trigger never fires.

It shouldn’t be an issue unless the player takes one of cyan’s castles but is then unable to hold it, either because they did a suicide attack like me or because they were just overwhelmed by cyan’s army after taking the first castle and lost it. In my first play I never defeated green because I was fighting up an age and was demoralized when I defeated cyan but didn’t get the age up, so it’s possible it was actually working as intended and I would have gotten it by taking green’s last castle. The hints are definitely misleading though. I think that while they say Imp requires defeating two enemies, they really mean cyan and green specifically. Gray isn’t counted towards that tally.

All I’m really saying is that the bug is fairly hard to encounter under normal gameplay and the level is not even terribly hard so long as you maintain your momentum and attack green instead of clearing out orange’s camps first. Although there’s a few other things I’d normally address, it sounds like I’d just be harassing you for no reason if there’s nothing you can do about it, so I’ll leave it there and say thanks for your hard work.

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Thanks for understanding.