It would be exciting to see a sequel to the Alexander the Great campaign, following a “what if” alternate history approach similar to the Aztec campaign. In this version, Alexander would not stop at India. Instead, the campaign would explore a fictional scenario where he continues his conquests across much of the known world.
Each scenario would increase in difficulty as Alexander advances: from deeper into India, through China, Korea, and Japan, across the steppe, into Eastern Europe, then Western and Northern Europe, and finally Africa.
By the time the player reaches the African campaign, the difficulty could be tuned for elite players. This final chapter would present an intense challenge, meant to push even top-tier players like TheViper to their limits on Legendary difficulty.
This campaign structure could also serve as a way to introduce new Chronicle civilizations. Each regional DLC could focus on the cultures and factions Alexander encounters in that area, allowing new civs to be added organically. For example, East Asian civilizations could be introduced in the China and Korea arc, steppe and Slavic civs in the Eastern European phase, and powerful African empires in the final chapter.
To tie everything together, the campaign could be structured as a multi-part progression system. At the end of each DLC, players would save their progress and carry it into the next expansion, creating a sense of long-term conquest. This would allow for a continuous campaign experience across multiple DLCs.
Each chapter would also offer different outcomes depending on the player’s success. If a player is defeated in a given region, that DLC would conclude with a “bad” ending, such as Alexander’s death in battle, rebellion among his troops, or collapse of the empire. On the other hand, victory would unlock the next stage of conquest, with Alexander living longer and pushing deeper into the world.
For example:
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A campaign ending in China might have Alexander die at 40, overwhelmed by internal conflict or a powerful enemy.
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Reaching Europe could see him live into his 50s, forging an even larger empire.
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Conquering Africa and unifying the known world would lead to the ultimate “good” ending, where Alexander lives to the age of 65 and establishes a lasting legacy as ruler of a global empire.
This structure would combine deep storytelling, meaningful choices, escalating difficulty, and long-term progression, all while expanding the civilization roster and giving players a fresh way to experience Age of Empires II.