All Trebuchets pack unnecessarily even if only some need to

Game Version:

  • Build (101.101.33059.0 4403463)
  • Platform (Steam)


In DE trubuchets now automatically pack if you tell them to attack a building outside their attack range. Then they move within range and unpack. However if I have multiple trebuchets and some of them are within range of the target and some of them are outside of it, then all trebuchets pack. Those that were outside the range, now move within range and unpack and attack as expected. However those inside the range pack unnecessarily and stand there without doing anything. The expected behaviour is that those trebuchets which are already within range of the target should not pack and shoot at it directly regardless of whether there are other trebuchets in the selection.

Reproduction Steps:

  1. Create a few trebuchets. Send some of them within range of an enemy building and keep some of them outside of it.
  2. Unpack all of them. The ones near the enemy buildings should be able to shoot.
  3. With all of them selected, give a command to attack an enemy structure. All of them will pack.

Here 2 trebuchets are firing at the castle and two are not.

I right click the enemy castle with all of them selected. All of them pack.

Now the back trebuchets move ahead and start upacking while the front ones stand there and do nothing.


A post was merged into an existing topic: Potentially unwanted behaviour with trebuchets