GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: ######
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Using triggers to modify the first amount storage of wolves, which is food, won’t work. Neither modify attribute or XS
I also tested it with the dead wolf. Notice that the first storage of the dead wolf is decaying time
FREQUENCY OF ISSUE
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
In scenario editor
1.a) Add a trigger effect: modify attribute - Amount of first storage, unit wolf, player Gaia, Set, quantity 10000
1.b) Add a trigger effect XS script
void main(){ xsEffectAmount(cGaiaSetAttribute, 126,cAmountFirstStorage, 50, cGaia);}
2. Test scenario
EXPECTED RESULT
Wold food gets changed
IMAGE
With Modify Attribute
With Script call
Notice that this is Wolf first storage
and this is Dead wolf First storage
Again, I DID test modifying attribute and Script call for Dead wolf, and nothing happened.