An idea for adding stone to AoM Retold (Not as a new resource)

Another one, lol. Read the OP.

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I just don’t see the point. It would likely clutter the map even more, and if your opponent burns your trees, just go to another woodline.

The maps where you are most likely to run out of wood are water maps because they usually have a lot less tree coverage and higher demand on wood.
So using Stone Mines as a way to get Wood would feel strange.

I mean I’m not against an infinite Wood source, I’d just prefer if it wasn’t a Stone Mine.

Also Egyptian buildings don’t cost Wood anyway so the Wood doesn’t represent Stone, Gold does. Walls, Towers and all Castles cost Gold. Walls only cost Gold even.

Idk why ppl is just arguing for the sake of arguing. Point of the OP was AOM Retold gonna make rechargeable God Power which would change the landscape heavily when invoked. Food and Gold will be infinite so they’ll do just fine. However Wood isnt and will run out. One of the way to address that was adding Stone Mines. Renaming wood and stone into Materials. I mean that’s one good way of solving the finite wood problem. Regardless if you have better solution then why not address that?

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I briefly mentioned it before:

Forest tree nursery

  • Costs Gold to build
  • Collects Wood at 50% of the normal wood collection rate
  • The amount of villagers that can work in it are limited
  • Available in AoE1-4 and AoM
  • Only available in the last Age

Wood is pretty common in all of those games and only really runs out in some rare cases like water maps or very long treaty games.

Having a 50% lower collection rate makes it a really bad idea to use it if you can avoid it. You basically wasting a lot of villagers (and population) on those plantations if there are still some trees left.

You can plant crops (build farms) so why can’t you plant trees?

The type of tree would vary by civilisation so pine trees for the Norse and palm trees for the Egyptians.

Haha I agree but that’s what forums are for or not?
Also gold is infinite? you mean cause of markets? But like that wood is kinda infinite too. Without markets only food is infinite thanks to farms and fish. Oh and favour.

Yes, you don’t have a stone but favor replaces it, in AoE 3 you don’t have a stone either, but you have the exclusive regional resources (second dancers, export, influence)…

Yes, lack of writing and reading interpretation…no problem, it can happen…

Yes, a sawmill for example… you put it near the rivers or in the nearby forests before cutting down the entire forest…

True, the Egyptians wouldn’t even need wood for the archers, at most the siege towers… use elephants and scarabs and destroy everything…

Of course, we complain about wood when we have powers that set fire to entire forests or meteorites that destroy them like a Tunguska event…

Of course, the other option could be, in the case of AoM, powers that replant forests or the Mango Groove from AoE 3…

A Mango Grove starts with 5,000 wood and can only be built from its own Grove Rickshaw, but is indestructible.

Yes, the gold is infinite because of the markets (like in AoE 1/RoR with the merchant ships and the caravans in AoE 2), then the farms are infinite so infinite food and the favor of the temples too…only the wood is finite (because you depend on the forests…that happens in all AoE except in AoE 3 since there you have the trading posts and factories that give you infinite wood)…

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