# Anniversary patch has broken team games, it needs to be rolled back

**URL:** <https://forums.ageofempires.com/t/anniversary-patch-has-broken-team-games-it-needs-to-be-rolled-back/109260>\
**Category:** II - Discussion\
**Created:** [November 23, 2020, 1:25pm UTC](https://forums.ageofempires.com/t/anniversary-patch-has-broken-team-games-it-needs-to-be-rolled-back/109260 "2020-11-23T13:25:28Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Kinquest](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/kinquest/32/29258_2.png) [@Kinquest](https://forums.ageofempires.com/u/Kinquest)\
**Post date:** [November 23, 2020, 3:59pm UTC](https://forums.ageofempires.com/t/anniversary-patch-has-broken-team-games-it-needs-to-be-rolled-back/109260/14 "2020-11-23T15:59:14Z")

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Yes, testing could definitely be better. With every change, there is a chance it breaks something else. They apparently thought they improved the performance, it’s even in the patch notes. Maybe that change had a side-effect they did not anticipate. There are also bugs in other new features they added (quick play map selection, dequeuing from global queue).

A mod on this forum suggested they should release a beta version first:

> [@hourglass SNEAK PEEK! Age of Empires II: DE November Update!](https://forums.ageofempires.com/t/sneak-peek-age-of-empires-ii-de-november-update/105726/20):
>
> Please give insiders an opportunity to beta test the update before it goes live.

Turns out that wouldn’t have been a bad idea.

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