I know there’s a thread out there already and that everyone has their opinions on balance.
Still I wanted to add my thoughts on the topic in hopes that it could be seen and considered for a future balance update. I believe in low and slow until balance is achieved, not hard and fast to bring something from overpowered to underpowered. Let me know what you guys think:
Hausa:
- Reduce amount of Fulani Archers given from Age II card by 1 from 7 → 6
- Raiders train time +3 seconds (nerf)
- Akan base HP -5 from 170 to 165 including from Trading Post.
- Explore kills now give +70 XP (up from 45)
Ethiopia:
- Oromo Warrior: -15 base HP
- Explorer kills now give +70 XP (up from 45)
Ottomans:
- Cost of first Mosque Settler Limit tech increased from 100c to 125c
- Cost of second Mosque Settler production tech Koprulu Viziers increased from 150w to 175w
- Advanced Mosque now only reduces costs by 25% (down from 33%), all unique techs take 10 seconds longer to complete. Grants one less Nizam Fusilier.
- Humbaraci: -5 Base HP, - 2 Siege Attack
- Increase cost of 5 Spahi card in age III to 1200 food
- Increase cost of “Team Timariots” (Team 4 Spahi) card by 250f from 1500f → 1750f
- Great bombards take 2 seconds longer to train.
Mexico:
- All revolts now take 5 seconds longer to complete
- First revolt now costs 400f 400w 400c (up from 350f 350w 350c)
- Chinaco: -10 base HP
- Cuatrero: -10 base HP
- Haciendas now award 20 less XP upon being built (-20 XP)
Russia:
- Now starts with a single 500f large crate instead of 5 individual 100f crates
Inca:
- Reduce cost of Kancha House by 5w from 170w → 165w
- Increase Kancha House HP to 1650
- Reduce cost of second TC and 8 Pikes age 2 cards from 500c to 450c.
- Increase bolas warrior Base HP by +5 and Base Attack by +1
Sweden:
- Increase cost of Halberdier tech from unique church card by 50f from 1700f to 1750f, grants one less halberdier (from 16 → 15)
- Add +50f starting crate
- Reduce Hackapellit Base HP by 5
France:
- Cost of last Grenadier tech from unique church card from 2000f to 2500f and takes 10 seconds longer to complete.
Britain:
- Manor houses take 1 second longer to build and awards 4 less XP when built.
Malta:
- Carmelite Churches (2 Church card) now arrives fast
- German Tongue Cost Reduced from 450w to 425w
- Advanced Commandery: Now also increases Commandery Attack and HP by 20%
- Dignitaries Card: Sentinel Cost increased by 35% only, Stats increased by 55% (up from 45%). +2 Range, +2 LOS, +2 Melee Range, +.25 speed
- Move Auberges to Age III: Now also increases all Order Unit Attack, LOS, and HP by 5%.
India/Japan/China:
- All consulate techs and armies take 5 seconds longer to complete/arrive.
Dutch:
- Banks take 3 seconds faster to build.
- Red Lancer base attack -2, base HP -10
USA:
- All TP wagons now take 5 seconds longer to unpack/complete.
- Chinese Immigrants now only increases TP HP by 30% (down from 40%).
- Scottish Immigrants card now costs 450c (up from 400c)
- The card that allows settlers to train for free trains them 10% slower
Thoughts?