Under sub heading “New Features” is what I’m salivating to see and soon; that is the “completely revamped UI”. What are you hoping to see changed in the new UI?
I’m expecting to see something similar to aoe2, with pop/pop-limit and idle keys etc readily avaliable. What I’m hoping though is that they go one step further, adding stuff like corresponding hotkeys being represented on each production icon (to help new players more easily get invested in playing efficiently)
@GepardenKalle said:
I’m expecting to see something similar to aoe2, with pop/pop-limit and idle keys etc readily avaliable. What I’m hoping though is that they go one step further, adding stuff like corresponding hotkeys being represented on each production icon (to help new players more easily get invested in playing efficiently)
A really needed addition is a center feature for hotkeys. If you bind a unit to ctrl group 1 in RoR when you select its group and press 1 again it doesn’t move the camera to its location. The same goes for idle villagers. You have to press ‘.’ and then manually select its location on the mini-map.
Ah, and I really would like to see age advancement indicated on the top of the UI like it is in AoE2. Checking your TC is irritating when trying to time certain builds.
I, for some reason, have this really strong desire to see farms become more lush and orderly for every farm upgrade you get. Not really UI related of course, except that you get graphics that reflect your current farm tech.
@GepardenKalle said:
I, for some reason, have this really strong desire to see farms become more lush and orderly for every farm upgrade you get. Not really UI related of course, except that you get graphics that reflect your current farm tech.
You mean like depicting stalks of corn 7’ high, scarecrows and such?
@GepardenKalle said:
I, for some reason, have this really strong desire to see farms become more lush and orderly for every farm upgrade you get. Not really UI related of course, except that you get graphics that reflect your current farm tech.
You mean like depicting stalks of corn 7’ high, scarecrows and such?
They’ll have to include the Olmec civilization with corn though!! Pretty sure the Greeks didn’t have it.
Personally, I’m hoping campaigns/scenarios will get triggers, so that they’ll have the same complexity in objectives as the AOE II campaigns/scenarios. Other than that, maybe a more advanced minimap, pop counter at top of screen, and an idle villager button.
@Sadee said:
Personally, I’m hoping campaigns/scenarios will get triggers, so that they’ll have the same complexity in objectives as the AOE II campaigns/scenarios. Other than that, maybe a more advanced minimap, pop counter at top of screen, and an idle villager button.