AoE Definitive Edition Scenario Builder

Does anybody wonder if Scenario Builder will be an option in Age of Empires Definitive Edition? I think it will be really cool if that was added. In Scenario Builder, I believe you will be able to create your own scenarios, then post them, as well as play those created by other people, provided you have your own Xbox Live Account. That would be really cool if Scenario Builder was in the game.

There will be a scenario editor in the game. It has not been reveled yet how sharing scenarios is going to work.

I hope that the scenario editor will feature those “Cheat Units” again like “Medusa”

Looking forward to it

I have a dream about having a scenario editor allowing a lot of liberty in order to make fun maps like towers defense like broodwar UMS. Having the possibility to get unlimited upgrades, IA unlimited units popping etc

You want like an integrated trigger studio? Apparently no triggers are being added, and old scenarios will be fully compatible. There may be some form of workshop integrated into the game.

@DeadVen said:
I hope that the scenario editor will feature those “Cheat Units” again like “Medusa”

It has been confirmed that old scenarios will be compatible with the new version. This means that special units that were used in these scenarios like the medusa will have to be in the game.

I would like to see and improved editor (AoK style), with more triggers and stuff…

@qweytr24 said:

@DeadVen said:
I hope that the scenario editor will feature those “Cheat Units” again like “Medusa”

It has been confirmed that old scenarios will be compatible with the new version. This means that special units that were used in these scenarios like the medusa will have to be in the game.

Uhh thanks for this Information!

It would be great… making good triggers and good map tools that give chance to make all kind of games, TD, CBA, Role, campaings, etc.

I was never really interested in the scenario builder. Not of any game actually. However my brother was always very fond of these things. I believe they aided him in deciding to become a developer. I became a more technical person in IT

I love the scenario builder. In fact I am still working on a 20-mission campaign which I hope to have finished before the release of AoE DE.
I hope they’ll fix some of the scenario build tools as well. As for deleting cliffs, walls, and piles of gold/stone can be very annoying.

@“Ren Majestic” said:
It would be great… making good triggers and good map tools that give chance to make all kind of games, TD, CBA, Role, campaings, etc.

Triggers would be a neat addition. You could make very (maybe too) complex campaigns. The same goes for adding more options to the ‘options-menu’ in scenario builder. Like enabling techs, or having them researched before you start.

@“Ren Majestic” said:
It would be great… making good triggers and good map tools that give chance to make all kind of games, TD, CBA, Role, campaings, etc.

It has been confirmed that there will be no triggers in the map editor.

@DeadVen said:
I hope that the scenario editor will feature those “Cheat Units” again like “Medusa”

Speaking of Cheat Units, I wonder if they will be in the game at all, and, if so, if they will be the same ones and if they require the same Cheat Codes to use.

@qweytr24 said:

@“Ren Majestic” said:
It would be great… making good triggers and good map tools that give chance to make all kind of games, TD, CBA, Role, campaings, etc.

It has been confirmed that there will be no triggers in the map editor.

■■■■ no, why? Triggers worked so well in AoK and many many other RTS games, plus they’re already included in the GENIE engine. They add immersion and depth to the story behind each scenario, allow to create multi-phase maps and open up completely new mission types. Imagine how the spec ops/exploration scenarios (like the Great Hunt or Assassins) would look like if triggers were available - think the Crucible or Barbarossa’s March from AoK. Epic.

I know that, to say the least, scripting isn’t top priority for multiplayer-oriented guys, but it breathes new life into singleplayer campaigns.

I’m curious to know why would this feature be considered too much of a change to qualify for a remaster, if an AI revamp (leading to important gameplay changes) is not.

@mlascosmoerel said:

@qweytr24 said:

@“Ren Majestic” said:
It would be great… making good triggers and good map tools that give chance to make all kind of games, TD, CBA, Role, campaings, etc.

It has been confirmed that there will be no triggers in the map editor.

■■■■ no, why? Triggers worked so well in AoK and many many other RTS games, plus they’re already included in the GENIE engine. They add immersion and depth to the story behind each scenario, allow to create multi-phase maps and open up completely new mission types. Imagine how the spec ops/exploration scenarios (like the Great Hunt or Assassins) would look like if triggers were available - think the Crucible or Barbarossa’s March from AoK. Epic.

I know that, to say the least, scripting isn’t top priority for multiplayer-oriented guys, but it breathes new life into singleplayer campaigns.

I’m curious to know why would this feature be considered too much of a change to qualify for a remaster, if an AI revamp (leading to important gameplay changes) is not.

They are using an older version of the Genie engine from before AoK. The one they use does not support triggers.

@qweytr24 said:
They are using an older version of the Genie engine from before AoK. The one they use does not support triggers.

Well, this might explain a lot. Still I’m pretty sure that borrowing some good old code from AoK’s genie version wouldn’t be a daunting task. They’re already probably doing that (I don’t think anyone would reinvent the wheel with pathfinding improvements or other announced fixes). Call this my wishful thinking… or code reusability.

Hope the guys at Microsoft realize that they may be missing all the opportunities to sell awesome expansions in the vein of The Forgotten or African Kingdoms. Because new civs is one thing… new campaigns and stories is another.

It would seem very silly for them to pass up the addition of the trigger system in the DE’s scenario builder. There is a reason AoE II remained popular for so many years, not only because of its engine, but because players really enjoy(ed) custom scenarios. It has allowed so many different ideas from the community to become actual custom game modes for people to host and play, and once AoE II: HD Ed. was released through Steam, its popularity grew more due to the accessibility of what was available right in the Steam Workshop. There was no more dealing with file systems whenever you wanted to install a mod or whenever you wanted to play a new scenario that you had to search for and download directly from AoK Heaven. All that is needed now is the click of a “Subscribe” button, and Steam takes care of the rest for you. Within this particular sense, it made the process of using and playing mods/custom add-ons/custom scenarios a ■■■■ of a lot more user-friendly!

I was expecting the game’s scenario editor to have a better trigger system than AoE II. I understand the complications that developers might be having, trying to integrate triggers into an older engine, but it’s going to be a bit of a let down if the multiplayer lobby excludes the players that want to delve into some custom scenario action. When I first heard about the announcement of AoE: DE, I immediately thought of CBA (An AoE II custom scenario) but with AOE1 aspects and units… It just makes me wonder, “why not?!”.

If it’s not something that is apart of the game at launch, I’m hoping that perhaps future patches/updates/DLC may bring it to life some way, some how.

I really hope they figure out the trigger thing in this game. They will lose a large base of loyal CBA players if if they do not. I’ve played CBA since before people initialed it CBA and called it Castle Blood back on Zone.com games and it’s still a staple game mode for a staple game.

Please do not necro old topics.