Take this video, one of 27 documentary videos. They have to pay to take the crew there, for each of the cameras they are using, and for the director, producers, and editors. They have to pay for the living arrangements, per diem of about 200 for each crew member. They have to arrange the timing window for the correct time of day, weather, and schedule of the people they are shooting on camera.
Then they have to edit the footage. This includes sifting through hours of b-roll, audio correction, music and sound effects, color correction.
A lot of the labor cost that goes into shooting the cinematic is being ignored by your comparison. They have to do all of that AND include CGI.
We have a conversation on the cost of the game about once every 2 months since launch at this point. A lot of times the conversation revolves around ballparked figures. The real cost of this game is actually very large, it’s what makes it a AAA release.
For reference, a documentarian doing a private 14 day shoot would cost about 75k. That’s for one person. Scaling the cost with a team of as many as 7 people, it becomes several hundred thousand dollars in total, maybe even millions depending on location and total footage.
Something that would help settle the issue would be a quote for a project of a similar scale to AoE IV! Much more reliable than us going back and forth over theoretical numbers.
More than cost, you also have the physical reality of filming in a location. The most recent expansion was set in an area that is undergoing severe conflict. There are many reasons to go for CGI/animation over film. It’s not always a cost issue.
Edit: some additional info
Here are rates for filming: https://www.reddit.com/r/FilmTVBudgeting/comments/16hyszv/day_rates/
You may note here that there are a lot of people involved in a 4 day shoot… 3 people in the camera department, and upwards of 6 in grip & electric department.
More on topic with the thread, I have a lot of shared experience with the concerns the OP has with multiplayer. I can understand why there are less features in customizing the game than AOE 2 (20 years of support will do that), but it is definitely lacking. The absence of multiplayer pausing and saving will hopefully be addressed in season 9, the next major patch coming in late October. Mod support is far less than I would like as well.
Something that I think could positively augment the multiplayer experience would be the addition of PvE Co-op experiences. They have the foundations of it with the Malian and Ottoman Art of War scenarios. There are also the co-op campaigns from AoE 2 DE that they could take inspiration from.
For inspiration outside the series, there’s co-op missions from Starcraft 2. You can queue in varying difficulties, or even max difficulty with modifiers that are randomized weekly. The missions are based on events following the campaign, and I think that could be applied to AoE IV as well. There is also a progression system that unlocks more for co-op commanders as you play, and profile rewards for progressing. Something that would help drive purpose in having RPG features, like the Jeanne d’Arc variant.
A lot of my friends don’t play at the same level as me, and we all deeply crave a cooperative experience that isn’t as punishing as PvP. They should absolutely focus on addressing the existing issues, but I hope we see something along those lines in future updates/expansions.