Aoe4 will probably come very late and that’s fine. I hope they make a proper game. Also it needs to have lots of defining features that makes it different from Aoe2. So I’ll gradually share certain concepts that I think will be great. Any constructive feedback will be much appreciated. Here are my concept idea on religious units.
Relics are present in this game and you can capture it with any monks units. Once you capture it, it automatically becomes yours. If you store it in a temple it’ll give you gold. Various other campaign relics can grant even more bonus. You can also use your monk to carry the relics as symbol in battle. They have an area of influence where it can boost your units health.
Religious units is a special units that you can create in your temple besides monks. Unlike other military units they have two features,
*The number of relics under your command will determine the number of religious units that you can create. If you have one relic, you can create three of them. If they die you can replace them but if you lose your relic you can’t replace them anymore.
*They can’t be converted. However they can’t convert either. They also automatically attacks enemy monks and have extra attack against them. Also they have an area of influence that makes it harder for enemy monks to convert your units.
Different faction can have different religious units.
Christian factions will have Crusader knights (heavily armoured Knight) while Muslim factions get Gazi warriors (Lightly armoured with very fast speed ans good attack speed). Eastern faction gets warrior monks (very fast light infantry that are excellent against other infantry). Nomad faction like Mongols won’t get them as they never used Religious units as as warriors.
So this is my idea on it. Please, Share your thoughts on it.