# AOE4 has HQ textures but we are not able to access them

**URL:** <https://forums.ageofempires.com/t/aoe4-has-hq-textures-but-we-are-not-able-to-access-them/284074>\
**Category:** IV - Discussion\
**Created:** [February 15, 2026, 5:16pm UTC](https://forums.ageofempires.com/t/aoe4-has-hq-textures-but-we-are-not-able-to-access-them/284074 "2026-02-15T17:16:28Z")\
**Posts on this page:** 1\
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**Author:** ![Croissantini](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/croissantini/32/178092_2.png) [@Croissantini](https://forums.ageofempires.com/u/Croissantini)\
**Post date:** [February 15, 2026, 7:59pm UTC](https://forums.ageofempires.com/t/aoe4-has-hq-textures-but-we-are-not-able-to-access-them/284074/6 "2026-02-15T19:59:31Z")

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In case anyone doubts these are the actual in-game models, I’ve gone ahead and verified that this is the case. The only difference with the exception of some recolours and some poses, these are the exact same models as the in-game units, the only exception being compressed textures in the actual game.

> [@The curious case of AoE 4 graphics (lots of screenshots)](https://forums.ageofempires.com/t/the-curious-case-of-aoe-4-graphics-lots-of-screenshots/211488/912):
>
> I’ve done the curtesy of going through the editor to verify my claims and even found some additional quirks. No, the facial polycount is not in fact higher. It is the same model, and the reason I noted differences in texture presentation, is because it gives the wrong impression to an untrained eye. Below you will see the actual wireframe from the actual in-game model And here, a comparison of the in-game’s model’s feet with the image from Shih-Kai Chang showing the same w…

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